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pose([allPoses=boolean], [apply=boolean], [name=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
pose is undoable, queryable, and editable.
This command is used to create character poses.string Pose name
In query mode, return type is based on queried flag.
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name(n)
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string
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apply(a)
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boolean
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allPoses(ap)
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boolean
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import maya.cmds as cmds # First, create a character to hold the pose. The character will be # a 3-bone skeleton named "arm". # cmds.select( d=True ) cmds.joint( p=(0, 0, 0) ) cmds.joint( p=(0, 4, 0) ) cmds.joint( 'joint1', e=True, zso=True, oj='xyz' ) cmds.joint( p=(0, 8, -1) ) cmds.joint( 'joint2', e=True, zso=True, oj='xyz' ) cmds.joint( p=(0, 9, -2) ) cmds.joint( 'joint3', e=True, zso=True, oj='xyz' ) cmds.select( 'joint2', 'joint3', 'joint1', r=True ) cmds.character( name='arm' ) # Create a pose for the current joint position named "handWave" # cmds.pose( 'arm', name='handWave' ) # Query the existing poses # cmds.pose( 'arm', query=True, n=True ) # Restore the pose onto the character # cmds.pose( 'arm', name='handWave', apply=True )