Managing objects
 
 
 

FBX SDK uses an SDK manager (Class KFbxSdkManager) that is responsible for allocating and deallocating memory whenever any scene element (i.e., a node in the scene graph) is created or destroyed.

Deleting the SDK manager causes any remaining objects to be destroyed.

The header is:

include/kfbxplugins/kfbxsdkmanager.h