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Quaternion interpolation mode
 
 
 

Use the Quaternion interpolation mode menu to select how to import the quaternion interpolations contained in your file into the host application. Select from the following three options:

Resample as Euler interpolation

This is the default conversion setting for quaternion interpolations.

This option converts and resamples quaternion interpolations into Euler curves to ensure interoperability.

Retain quaternion interpolation

This option retains quaternion interpolation types during the import process.

TipUse this when you import animation that has quaternion interpolations. Note that this is only compatible with applications supporting this interpolation type, such as Autodesk MotionBuilder. Also note that the resulting animation will not be identical since quaternion evaluations are different in Maya vs. MotionBuilder. Use the default (Resample as Euler interpolation) option in order to obtain visual results identical to your animation in MotionBuilder, or other applications.

Set as Euler interpolation

This option lets you change the interpolation type of quaternion keys to a Euler type, without resampling the animation curves themselves.

TipUsing this option results in the same number of keys, set as Euler types. The visual result will be different since it will now be evaluated as a Euler interpolation. Use the default (Resample as Euler interpolation) option to obtain visual results identical to your animation in MotionBuilder, or other applications.