Import > Include > Animation > 
Deformations
 
 
 

Activate the Deformations option to import Skin and Blend Shape deformations.

You can choose to import Skins and Blend Shapes specifically by expanding Deformations to access individual options.

You also have the option to Pre-normalize weights. Pre-normalizing weights normalizes the weight assignment of Skin deformations.

Option Description
Blend Shapes Activate this option to import all geometry Blend Shapes into your scene.
Skins Activate this option to import all Skin deformation into your scene.
Pre-Normalize Weights Activate this option to normalize weight assignment.