Show in Contents
Add to Favorites
Home: Maya FBX Plug-in Online Help
Geometry
Geometry
Split per-vertex Normals
Smoothing groups
Activate this option to write
the original Smoothing Group information
to the FBX file if the information was imported with the Smoothing
Groups option in the FBX Importer.
This information is temporarily
stored as blind data in your Maya scene, since Maya does not directly
support Smoothing Groups.
NoteThe Smoothing
Groups option is most commonly used when you import geometry
data from 3ds Max and you want to preserve the Smoothing Group information
for export at a later time. This avoids the need to re-evaluate the Smoothing
Groups when you reimport the file in 3ds Max (or other
applications that support Smoothing Groups).