Resample as Euler interpolation
This is the default conversion setting for quaternion
interpolations.
This option converts and resamples quaternion
interpolations into Euler curves to ensure interoperability.
Retain quaternion interpolation
This option retains quaternion interpolation
types during the import process.
NoteUse this when you import animation that
has quaternion interpolations. Note that this is only compatible
with applications supporting this interpolation type, such as Autodesk
MotionBuilder. Also note that the resulting animation will not be
identical since quaternion evaluations are different in Maya vs.
MotionBuilder. Use the default (Resample as Euler interpolation)
option in order to obtain visual results identical to your animation
in MotionBuilder, or other applications.
Set as Euler interpolation
This option lets you change the interpolation
type of quaternion keys to a Euler type, without resampling the
animation curves themselves.
NoteUsing this option results in the same number
of keys, set as Euler types. The visual result will be different
since it will now be evaluated as a Euler interpolation. Use the
default (Resample as Euler interpolation) option to obtain visual
results identical to your animation in MotionBuilder, or other applications.