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FBXExportSkins -v [true|false]

Maya MEL Scripting

FBXImport -f [filename] -t [take index]
FBXExportUpAxis [y|z]
This
command lets you define the up axis in your FBX file. The up axis
is the global axis that points upwards.
By default, Maya’s up axis is the Y axis.
Y
Sets the up axis to Y-up. This setting is the default.
Z
Sets the up axis to Z-up.