#include <kfbxpose.h>
Inherits KFbxObject.
Inheritance diagram for KFbxPose:
The KFbxPose object can be setup to hold "Bind Pose" data or "Rest Pose" data.
The Bind Pose holds the transformation (translation, rotation and scaling) matrix of all the nodes implied in a link deformation. This includes the geometry being deformed, the links deforming the geometry, and recursively all the ancestors nodes of the link. The Bind Pose gives you the transformation of the nodes at the moment of the binding operation when no deformation occurs.
The Rest Pose is a snapshot of a node transformation. A Rest Pose can be used to store the position of every node of a character at a certain point in time. This pose can then be used as a reference position for animation tasks, like editing walk cycles.
One difference between the two modes is in the validation performed before adding an item and the kind of matrix stored.
In "Bind Pose" mode, the matrix is assumed to be defined in the global space, while in "Rest Pose" the type of the matrix may be specified by the caller. So local system matrices can be used. Actually, because there is one such flag for each entry (KFbxPoseInfo), it is possible to have mixed types in a KFbxPose elements. It is therefore the responsability of the caller to check for the type of the retrieved matrix and to do the appropriate conversions if required.
The validation of the data to be added consists of the following steps:
The above test is only performed for the "Bind Pose" type. While the next one is always performed, no matter what kind of poses this KFbxPose object is setup to hold.
If the Add method succeeds, it will return the index of the KFbxPoseInfo structure that as been created and held by the KFbxPose object.
To ensure data integrity, the stored information can only be accessed using the provided methods (read-only). If an entry needs to be modified, the caller has to remove the KFbxPoseInfo item by calling Remove(i) and then Add a new one.
The internal list is not ordered and the search inside this is list is linear (from the first element to ... the first match or the end of the list).
Definition at line 127 of file kfbxpose.h.
Search Section | |
enum | KNameComponent |
int | Find (KName &pNodeName, char pCompareWhat=ALL_NAME_COMPONENTS) |
Look in the KFbxPose object for the given node name. | |
int | Find (KFbxNode *pNode) |
Look in the KFbxPose object for the given node. | |
Error Management | |
enum | EError |
Error identifiers. More... | |
KError & | GetError () |
Retrieve error object. | |
EError | GetLastErrorID () |
Get last error code. | |
char * | GetLastErrorString () |
Get last error string. | |
Utility Section | |
bool | IsValidBindPose (KFbxNode *pRoot, double pMatrixCmpTolerance=0.0001) |
Check this bindpose and report an error if all the conditions to a valid bind pose are not met. | |
bool | IsValidBindPoseVerbose (KFbxNode *pRoot, KArrayTemplate< KFbxNode * > &pMissingAncestors, KArrayTemplate< KFbxNode * > &pMissingDeformers, KArrayTemplate< KFbxNode * > &pMissingDeformersAncestors, KArrayTemplate< KFbxNode * > &pWrongMatrices, double pMatrixCmpTolerance=0.0001) |
Same as IsValidBindPose but slower because it will not stop as soon as a failure occurs. | |
bool | IsValidBindPoseVerbose (KFbxNode *pRoot, KFbxUserNotification *pUserNotification, double pMatrixCmpTolerance=0.0001) |
Same as IsValidBindPose but slower because it will not stop as soon as a failure occurs. | |
static bool | GetPosesContaining (KFbxSdkManager &pManager, KFbxNode *pNode, KArrayTemplate< KFbxPose * > &pPoseList, KArrayTemplate< int > &pIndex) |
Get the list of Poses objects that contains the node with name pNodeName. | |
static bool | GetPosesContaining (KFbxScene *pScene, KFbxNode *pNode, KArrayTemplate< KFbxPose * > &pPoseList, KArrayTemplate< int > &pIndex) |
Get the list of Poses objects that contains the node with name pNodeName. | |
static bool | GetBindPoseContaining (KFbxSdkManager &pManager, KFbxNode *pNode, KArrayTemplate< KFbxPose * > &pPoseList, KArrayTemplate< int > &pIndex) |
Get the list of BindPose objects that contains the node with name pNodeName. | |
static bool | GetBindPoseContaining (KFbxScene *pScene, KFbxNode *pNode, KArrayTemplate< KFbxPose * > &pPoseList, KArrayTemplate< int > &pIndex) |
Get the list of BindPose objects that contains the node with name pNodeName. | |
static bool | GetRestPoseContaining (KFbxSdkManager &pManager, KFbxNode *pNode, KArrayTemplate< KFbxPose * > &pPoseList, KArrayTemplate< int > &pIndex) |
Get the list of RestPose objects that contains the node with name pNodeName. | |
static bool | GetRestPoseContaining (KFbxScene *pScene, KFbxNode *pNode, KArrayTemplate< KFbxPose * > &pPoseList, KArrayTemplate< int > &pIndex) |
Get the list of RestPose objects that contains the node with name pNodeName. | |
Public Member Functions | |
void | SetIsBindPose (bool pIsBindPose) |
Set the type of pose. | |
bool | IsBindPose () const |
Pose identifier flag. | |
bool | IsRestPose () |
Pose identifier flag. | |
int | GetCount () const |
Get number of stored items. | |
int | Add (KFbxNode *pNode, KFbxMatrix &pMatrix, bool pLocalMatrix=false) |
Stores the pose transformation for the given node. | |
void | Remove (int pIndex) |
Remove the pIndexth item from the Pose object. | |
KName | GetNodeName (int pIndex) const |
Get the node name. | |
KFbxNode * | GetNode (int pIndex) const |
Get the node. | |
const KFbxMatrix & | GetMatrix (int pIndex) const |
Get the transform matrix. | |
bool | IsLocalMatrix (int pIndex) |
Get the type of the matrix. | |
virtual KFbxObject::ENameSpace | GetNameSpace () const |
Return the type ID of this class. |
enum EError |
void SetIsBindPose | ( | bool | pIsBindPose | ) |
Set the type of pose.
pIsBindPose | If true, type will be bind pose, else rest pose. |
bool IsBindPose | ( | ) | const [inline] |
Pose identifier flag.
true
if this object holds BindPose data. Definition at line 139 of file kfbxpose.h.
bool IsRestPose | ( | ) | [inline] |
Pose identifier flag.
true
if this object holds RestPose data. Definition at line 144 of file kfbxpose.h.
int GetCount | ( | ) | const [inline] |
Get number of stored items.
Definition at line 149 of file kfbxpose.h.
int Add | ( | KFbxNode * | pNode, | |
KFbxMatrix & | pMatrix, | |||
bool | pLocalMatrix = false | |||
) |
Stores the pose transformation for the given node.
pNode | pointer to the node for which the pose is stored. | |
pMatrix | Pose transform of the node. | |
pLocalMatrix | Flag to indicate if pMatrix is defined in Local or Global space. |
void Remove | ( | int | pIndex | ) |
Remove the pIndexth item from the Pose object.
pIndex | Index of the item to be removed. |
KName GetNodeName | ( | int | pIndex | ) | const |
Get the node name.
pIndex | Index of the queried item. |
KFbxNode* GetNode | ( | int | pIndex | ) | const |
Get the node.
pIndex | Index of the queried item. |
const KFbxMatrix& GetMatrix | ( | int | pIndex | ) | const |
Get the transform matrix.
pIndex | Index of the queried item. |
bool IsLocalMatrix | ( | int | pIndex | ) |
Get the type of the matrix.
pIndex | Index of the queried item. |
true
if the matrix is defined in the Local coordinate space and false otherwise. false
. int Find | ( | KName & | pNodeName, | |
char | pCompareWhat = ALL_NAME_COMPONENTS | |||
) |
Look in the KFbxPose object for the given node name.
pNodeName | Name of the node we are looking for. | |
pCompareWhat | Bitwise or of the following flags: INTIALNAME_COMPONENT, CURRENTNAME_COMPONENT |
int Find | ( | KFbxNode * | pNode | ) |
Look in the KFbxPose object for the given node.
pNode | the node we are looking for. |
static bool GetPosesContaining | ( | KFbxSdkManager & | pManager, | |
KFbxNode * | pNode, | |||
KArrayTemplate< KFbxPose * > & | pPoseList, | |||
KArrayTemplate< int > & | pIndex | |||
) | [static] |
Get the list of Poses objects that contains the node with name pNodeName.
This method will look in all the poses of all the scenes.
pManager | Is the manager owning the poses and scenes. | |
pNode | The node we are exploring. | |
pPosesList | List of Bind/RestPoses that have the node. | |
pIndexList | Indices of the node in the corresponding poses lists. |
true
if the node belongs to at least one Pose (either a BindPose or a RestPose). static bool GetPosesContaining | ( | KFbxScene * | pScene, | |
KFbxNode * | pNode, | |||
KArrayTemplate< KFbxPose * > & | pPoseList, | |||
KArrayTemplate< int > & | pIndex | |||
) | [static] |
Get the list of Poses objects that contains the node with name pNodeName.
pScene | Is the scene owning the poses. | |
pNode | The node we are exploring. | |
pPosesList | List of Bind/RestPoses that have the node. | |
pIndexList | Indices of the node in the corresponding poses lists. |
true
if the node belongs to at least one Pose (either a BindPose or a RestPose). static bool GetBindPoseContaining | ( | KFbxSdkManager & | pManager, | |
KFbxNode * | pNode, | |||
KArrayTemplate< KFbxPose * > & | pPoseList, | |||
KArrayTemplate< int > & | pIndex | |||
) | [static] |
Get the list of BindPose objects that contains the node with name pNodeName.
This method will look in all the poses of all the scenes.
pManager | Is the manager owning the poses. | |
pNode | The node we are exploring. | |
pPosesList | List of BindPoses that have the node. | |
pIndexList | Indices of the node in the corresponding poses lists. |
true
if the node belongs to at least one BindPose. static bool GetBindPoseContaining | ( | KFbxScene * | pScene, | |
KFbxNode * | pNode, | |||
KArrayTemplate< KFbxPose * > & | pPoseList, | |||
KArrayTemplate< int > & | pIndex | |||
) | [static] |
Get the list of BindPose objects that contains the node with name pNodeName.
pScene | Is the scene owning the poses. | |
pNode | The node we are exploring. | |
pPosesList | List of BindPoses that have the node. | |
pIndexList | Indices of the node in the corresponding poses lists. |
true
if the node belongs to at least one BindPose. static bool GetRestPoseContaining | ( | KFbxSdkManager & | pManager, | |
KFbxNode * | pNode, | |||
KArrayTemplate< KFbxPose * > & | pPoseList, | |||
KArrayTemplate< int > & | pIndex | |||
) | [static] |
Get the list of RestPose objects that contains the node with name pNodeName.
This method will look in all the poses of all the scenes.
pManager | Is the manager owning the poses. | |
pNode | The node we are exploring. | |
pPosesList | List of RestPoses that have the node. | |
pIndexList | Indices of the node in the corresponding poses lists. |
true
if the node belongs to at least one RestPose. static bool GetRestPoseContaining | ( | KFbxScene * | pScene, | |
KFbxNode * | pNode, | |||
KArrayTemplate< KFbxPose * > & | pPoseList, | |||
KArrayTemplate< int > & | pIndex | |||
) | [static] |
Get the list of RestPose objects that contains the node with name pNodeName.
pScene | Is the scene owning the poses. | |
pNode | The node we are exploring. | |
pPosesList | List of RestPoses that have the node. | |
pIndexList | Indices of the node in the corresponding poses lists. |
true
if the node belongs to at least one RestPose. bool IsValidBindPose | ( | KFbxNode * | pRoot, | |
double | pMatrixCmpTolerance = 0.0001 | |||
) |
Check this bindpose and report an error if all the conditions to a valid bind pose are not met.
The conditions are:
a) We are a BindPose. b) For every node in the bind pose, all their parent node are part of the bind pose. c) All the deforming nodes are part of the bind pose. d) All the parents of the deforming nodes are part of the bind pose. e) Each deformer relative matrix correspond to the deformer Inv(bindMatrix) * deformed Geometry bindMatrix.
pRoot | This node is used as the stop point when visiting the parents (cannot be NULL). | |
pMatrixCmpTolerance | Tolerance value when comparing the matrices. |
bool IsValidBindPoseVerbose | ( | KFbxNode * | pRoot, | |
KArrayTemplate< KFbxNode * > & | pMissingAncestors, | |||
KArrayTemplate< KFbxNode * > & | pMissingDeformers, | |||
KArrayTemplate< KFbxNode * > & | pMissingDeformersAncestors, | |||
KArrayTemplate< KFbxNode * > & | pWrongMatrices, | |||
double | pMatrixCmpTolerance = 0.0001 | |||
) |
Same as IsValidBindPose but slower because it will not stop as soon as a failure occurs.
Instead, keeps running to accumulate the faulty nodes (stored in the appropriate array). It is then up to the caller to fill the UserNotification if desired.
pRoot | This node is used as the stop point when visiting the parents (cannot be NULL). | |
pMissingAncestors | Each ancestor missing from the BindPose is added to this list. | |
pMissingDeformers | Each deformer missing from the BindPose is added to this list. | |
pMissingDeformersAncestors | Each deformer ancestors missing from the BindPose is added to this list. | |
pWrongMatrices | Nodes that yeld to a wrong matric comparisons are added to this list. | |
pMatrixCmpTolerance | Tolerance value when comparing the matrices. |
bool IsValidBindPoseVerbose | ( | KFbxNode * | pRoot, | |
KFbxUserNotification * | pUserNotification, | |||
double | pMatrixCmpTolerance = 0.0001 | |||
) |
Same as IsValidBindPose but slower because it will not stop as soon as a failure occurs.
Instead, keeps running to accumulate the faulty nodes and send them directly to the UserNotification.
pRoot | This node is used as the stop point when visiting the parents (cannot be NULL). | |
pUserNotification | Pointer to the user notification where the messages will be accumulated. | |
pMatrixCmpTolerance | Tolerance value when comparing the matrices. |
KError& GetError | ( | ) |
Retrieve error object.
EError GetLastErrorID | ( | ) |
Get last error code.
char* GetLastErrorString | ( | ) |
Get last error string.
virtual KFbxObject::ENameSpace GetNameSpace | ( | ) | const [virtual] |
Return the type ID of this class.