#include <kfbxcontrolset.h>
This class also contains some methods to manipulate the KFbxEffector and KFbxControlSetLink.
The KFbxControlSet class contains FK rig (Forward Kinematics) and IK rig (Inverse Kinematics) animation. The FK rig is represented by a list of nodes while the IK rig is represented by a list of effectors.
You can access the FK rig with the KFbxControlSetLink class, using the functions KFbxControlSet::SetControlSetLink() and KFbxControlSet::GetControlSetLink().
You can access the IK rig with the KFbxEffector class, using the functions KFbxControlSet::SetEffector() and KFbxControlSet::GetEffector().
Definition at line 217 of file kfbxcontrolset.h.
Public Types | |
enum | EType |
Control rig type. More... | |
Public Member Functions | |
void | Reset () |
Reset to default values. | |
void | SetType (EType pType) |
Set type. | |
EType | GetType () |
Get type. | |
void | SetUseAxis (bool pUseAxis) |
Set use axis flag. | |
bool | GetUseAxis () |
Get use axis flag. | |
void | SetLockTransform (bool pLockTransform) |
Set lock transform flag. | |
bool | GetLockTransform () |
Get lock transform flag. | |
void | SetLock3DPick (bool pLock3DPick) |
Set lock 3D pick flag. | |
bool | GetLock3DPick () |
Get lock 3D pick flag. | |
bool | SetControlSetLink (ECharacterNodeId pCharacterNodeId, const KFbxControlSetLink &pControlSetLink) |
Set a control set link for a character node ID. | |
bool | GetControlSetLink (ECharacterNodeId pCharacterNodeId, KFbxControlSetLink *pControlSetLink=NULL) |
Get the control set link associated with a character node ID. | |
bool | SetEffector (EEffectorNodeId pEffectorNodeId, KFbxEffector pEffector) |
Set an effector node for an effector node ID. | |
bool | GetEffector (EEffectorNodeId pEffectorNodeId, KFbxEffector *pEffector=NULL) |
Get the effector associated with an effector node ID. | |
bool | SetEffectorAux (EEffectorNodeId pEffectorNodeId, KFbxNode *pNode, EEffectorSetId pEffectorSetId=eEffectorSetAux1) |
Set an auxiliary effector node for an effector node ID. | |
bool | GetEffectorAux (EEffectorNodeId pEffectorNodeId, KFbxNode **pNode=NULL, EEffectorSetId pEffectorSetId=eEffectorSetAux1) |
Get the auxiliary effector associated with an effector node ID. | |
Static Public Member Functions | |
static char * | GetEffectorNodeName (EEffectorNodeId pEffectorNodeId) |
Get the name associated with an effector node ID. | |
static EEffectorNodeId | GetEffectorNodeId (char *pEffectorNodeName) |
Get ID associated with an effector node name. |
enum EType |
Control rig type.
Definition at line 232 of file kfbxcontrolset.h.
void Reset | ( | ) |
Reset to default values.
Reset all effector and control set links.
void SetType | ( | EType | pType | ) |
Set type.
EType GetType | ( | ) |
Get type.
void SetUseAxis | ( | bool | pUseAxis | ) |
Set use axis flag.
bool GetUseAxis | ( | ) |
Get use axis flag.
void SetLockTransform | ( | bool | pLockTransform | ) |
Set lock transform flag.
bool GetLockTransform | ( | ) |
Get lock transform flag.
void SetLock3DPick | ( | bool | pLock3DPick | ) |
Set lock 3D pick flag.
bool GetLock3DPick | ( | ) |
Get lock 3D pick flag.
bool SetControlSetLink | ( | ECharacterNodeId | pCharacterNodeId, | |
const KFbxControlSetLink & | pControlSetLink | |||
) |
Set a control set link for a character node ID.
pCharacterNodeId | Character node ID. | |
pControlSetLink | Control set link to be associated with the Character node ID. |
true
if successful, false
otherwise. bool GetControlSetLink | ( | ECharacterNodeId | pCharacterNodeId, | |
KFbxControlSetLink * | pControlSetLink = NULL | |||
) |
Get the control set link associated with a character node ID.
pCharacterNodeId | Requested character node ID. | |
pControlSetLink | Optional pointer that returns the control set link if the function succeeds. |
true
if successful, false
otherwise. bool SetEffector | ( | EEffectorNodeId | pEffectorNodeId, | |
KFbxEffector | pEffector | |||
) |
Set an effector node for an effector node ID.
pEffectorNodeId | Effector node ID. | |
pEffector | Effector to be associated with the effector node ID. |
true
if successful, false
otherwise. bool GetEffector | ( | EEffectorNodeId | pEffectorNodeId, | |
KFbxEffector * | pEffector = NULL | |||
) |
Get the effector associated with an effector node ID.
pEffectorNodeId | ID of requested effector node. | |
pEffector | Optional pointer that returns the effector if the function succeeds. |
true
if successful, false
otherwise. bool SetEffectorAux | ( | EEffectorNodeId | pEffectorNodeId, | |
KFbxNode * | pNode, | |||
EEffectorSetId | pEffectorSetId = eEffectorSetAux1 | |||
) |
Set an auxiliary effector node for an effector node ID.
pEffectorNodeId | Effector node ID. | |
pNode | Auxiliary effector node to be associated with the effector node ID. | |
pEffectorSetId | Effector set ID. Set to eEffectorSetAux1 by default. |
true
if successful, false
otherwise. bool GetEffectorAux | ( | EEffectorNodeId | pEffectorNodeId, | |
KFbxNode ** | pNode = NULL , |
|||
EEffectorSetId | pEffectorSetId = eEffectorSetAux1 | |||
) |
Get the auxiliary effector associated with an effector node ID.
pEffectorNodeId | ID of requested auxilliary effector node. | |
pNode | Optional pointer that returns the auxiliary effector node if the function succeeds. | |
pEffectorSetId | Effector set ID. Set to eEffectorSetAux1 by default. |
true
if successful, false
otherwise. static char* GetEffectorNodeName | ( | EEffectorNodeId | pEffectorNodeId | ) | [static] |
Get the name associated with an effector node ID.
pEffectorNodeId | Effector node ID. |
static EEffectorNodeId GetEffectorNodeId | ( | char * | pEffectorNodeName | ) | [static] |
Get ID associated with an effector node name.
pEffectorNodeName | Effector node name. |