In FBX, geometries can be deformed using skinning, shapes, orvertex caches. A vertex cache is a way to store directly the vertex animations inside acache file.
MapVertexCacheOnTriangle()andAnimateVertexCacheOnTriangle()in sample program ExportScene03 (seeExportScene03).
To create and animate vertices using a vertex cache, see functionsPreparePointCacheData()andReadVertexCacheData()of sample program ViewScene (seeViewScene).
To read data in a vertex cache, see functions