Building and running ImportExport.
Adapt the instructions inLocation of texture file at CubeCreator run time
\examples\UI Examples\CubeCreator\contains a file namedcrate.jpg, which CubeCreator uses as a texture file.
You must copy this texture file into the folder where the executable for CubeCreator will start. Unless you change the settings for the CubeCreator project:
If FBX for QuickTime cannot find a texture file for a surface, it renders the surface as a checkerboard pattern. Here is how that looks for the faces of our cubes: