Tutorial programs are documented in detail
 
 
 

These tutorial programs are aimed at programmers who are learning to use FBX SDK. The source code is explained in detail in three tutorials.

Tutorial programTutorial and description
ImportExportTutorial 1: Importing, Converting, Exporting a File.Shows how to import a file and how to export a file.Builds and runs on Windows only.
SceneTreeViewTutorial 2: Traversing the scene graph.Shows how to traverse all the nodes in an FBX scene, and how to determine the content of each node, i.e., whether a node contains a camera, a light, a mesh, etc.Builds and runs on Windows only.
CubeCreatorTutorial 3: Adding Textures, Materials, and Animation.Shows how to add textures, materials, and animation to meshes representing a model.Builds and runs on Windows only.
CommonNo tutorial.Contains utility functions used by the tutorial prograsms.Also containslibrarychooser.h, a header file that selects the appropriate FBX SDK library file based on compiler options and defined symbols.

Folders for each of these programs are located in\examples\UI Examples. Each folder contains Visual Studio project files to help you build and run the program.

ImportExport

Shows how to import a file and how to export a file. Details include:

SeeTutorial 1: Importing, Converting, Exporting a File.

SceneTreeView

Shows how to traverse all the nodes in an FBX scene, and how to determine the content of each node, i.e., whether a node contains a camera, a light, a mesh, etc. Details include:

SeeTutorial 2: Traversing the scene graph.

CubeCreator

This tutorial program shows how to add textures, materials, and animation to meshes representing a model (in this case, a cube). Details include:

SeeTutorial 3: Adding Textures, Materials, and Animation.

Common

The folder\examples\UI Examples contains utility functions used by the tutorial programs.

Also containslibrarychooser.h, a header file that selects the appropriate FBX SDK library file based on compiler options and defined symbols.