Asceneis a container for 3D objects such as models (e.g., meshes), cameras, lights, etc. One FBX file contains only one scene.
Tutorial 2: Traversing the scene graph.
The 3D objects in a scene are stored as nodes in ascene graph. For FBX, the scene graph is actually atree(i.e., anode hierarchy). Each node has anode attributethat determines whether the node contains a mesh, a camera, a light, etc. For more detail on scenes, nodes, node attributes, etc., seeBefore you can import an FBX file, you must create a scene object to hold the scene stored in the FBX file (or the DAE file, or the 3DS file, etc.):
// Create the scene object. The scene will hold the data
// in the file to be imported.
pScene = KFbxScene::Create(pSdkManager,"");
}