#include<kfbxcontrolset.h>Definition at line141of filekfbxcontrolset.h.
Public Member Functions | |
| KFbxControlSetLink() | |
| Default constructor. | |
| KFbxControlSetLink(constKFbxControlSetLink&pControlSetLink) | |
| Copy constructor. | |
| KFbxControlSetLink& | operator=(constKFbxControlSetLink&pControlSetLink) |
| Assignment operator. | |
| void | Reset() |
| Reset to default values. | |
Public Attributes | |
| KFbxNode* | mNode |
| The character's node in a hierarchy linked to this control set link. | |
| KString | mTemplateName |
| A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization. | |
Default constructor.
| KFbxControlSetLink | ( | constKFbxControlSetLink& | pControlSetLink | ) |
Copy constructor.
| pControlSetLink | Given object. |
| KFbxControlSetLink&operator= | ( | constKFbxControlSetLink& | pControlSetLink | ) |
Assignment operator.
| pControlSetLink | AnotherKFbxControlSetLinkobject assigned to this one. |
| void Reset | ( | ) |
Reset to default values.
Member mNode is set toNULLand member mTemplateName is cleared.
The character's node in a hierarchy linked to this control set link.
Definition at line165of filekfbxcontrolset.h.
A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization.
Definition at line169of filekfbxcontrolset.h.