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Home: Maya FBX Plug-in Online Help
Geometry
Geometry
Combine per-vertex Normals
Smoothing Groups
Activating this option stores Smoothing
Group information in your Maya scene. This option lets you preserve
Smoothing Group information for future export operations. It has
no effect on your visual result in Maya.
The plug-in exports Smoothing Groups only if
you use the Smoothing Groups option in the FBX importer and exporter.
The plug-in stores this information temporarily as blind data in
your Maya scene because Maya does not directly support Smoothing
Groups.
NoteThe most common use for the Smoothing Groups
option is to import geometry data from 3ds Max and so that Smoothing
Group information is preserved for export at a later time. Preserving
the Smoothing Groups avoids the need to re-evaluate the Smoothing
Groups when you reimport the file in 3ds Max (or other applications
that support Smoothing Groups).