Resample as Euler interpolation
This is the default conversion setting for quaternion
interpolations.
This option converts and resamples quaternion
interpolations into Euler curves to ensure interoperability.
Retain quaternion interpolation
This option retains quaternion interpolation
types during the export process.
NoteUse this option when you export animation
that has quaternion interpolations. This option is only compatible
with applications supporting this interpolation type, such as Autodesk
MotionBuilder. Also note that the resulting animation will not be
identical since quaternion evaluations are different in Maya vs. MotionBuilder.
Use the default option (Resample as Euler interpolation) to obtain visual
results identical to your animation in MotionBuilder, or other applications.
Set as Euler interpolation
This option changes the interpolation type of
quaternion keys to a Euler type, without resampling the animation
curves themselves.
Note Using this option results in the same number
of keys, set as Euler types. The visual result will be different
since it is now evaluated as a Euler interpolation. Use the default
(Resample as Euler interpolation) option in order to obtain visual results
identical to your animation in MotionBuilder, or other applications.