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Home: Maya FBX Plug-in Online Help
Geometry
Geometry
Split per-vertex Normals
Smoothing groups
Activate this option to write
the original Smoothing Group information to the FBX file if the
information was imported with the Smoothing Groups option in the
FBX importer.
This information is temporarily stored as blind
data in your Maya scene, since Maya does not directly support Smoothing
Groups.
NoteThe Smoothing Groups option is most commonly
used when you import geometry data from 3ds Max and you want to
preserve the Smoothing Group information for export at a later time.
This avoids the need to re-evaluate the Smoothing Groups when you
reimport the file in 3ds Max (or other applications that support
Smoothing Groups).