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Home: Autodesk 3ds Max FBX Plug-in Online Help
 Scale compensation

Known limitations for this version

Bitmaps, procedural, and map channels
                
               
             
             
            
            Incorrect Normal output
          
       
       
       
       
      If
         you get incorrect normals when you export from 3ds Max, you can
         use a patch, activated by MaxScript, that corrects this problem.
         The patch forces the 3ds Max FBX Plug-in to export normals by control points
         on any meshes deformed with a morpher.
      
      You can also use the
         FBXExporterGetParam to query the status of this script. 
      
      NoteActivating this patch
            destroys any different smooth/hard edges in your file.
         
       
      
         - Before you start, install the following:
            
               - Extension 2 for MotionBuilder 7.5 
 
            
          
         - In 3ds Max, open the MaxScript Listener
            window (F11).
         
 
         - Enter the following string:
            
FBXExporterSetParam "ForceNormalsByControlPoint" true 
 
            This string returns the
               current value. Check that it reads TRUE after entering the string.
            
          
         - Select File > Export and choose FBX
            file format. The FBX Exporter window opens.
            
NoteDo not click the
                  Reset button in the FBX Exporter. If you do, the FBX Exporter resets
                  the MaxScript entry you typed and ignores the fix.
               
             
          
         - Navigate to C:\Program Files\Autodesk\MotionBuilder75
            Ext2\bin\config and open the file named “[MachineName].Application.txt”. 
         
 
         - Locate “ShapeBlendNormals” in the text
            file, and change the default NO value to YES. (Press CTRL-F and
            enter “Normals” in the Find field to search for the string.) 
         
 
         - Run MotionBuilder 7.5 Ext2 and select
            FILE > FBX Plug-In Import. Leave the default options as is and
            click Open. 
            
The normals in the file
               are correct.
            
          
         - If you want to return 3ds Max to its
            normal state, enter the following script in the MaxScript listener:
            
“FBXExporterSetParam “ForceNormalsByControlPoint” false”.
 
            NoteSetting the ShapeBlendNormals
                  string to Yes affects the performance of MotionBuilder. It is a
                  good idea to set this string back to No when you finish with the
                  scene.