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Home: Autodesk 3ds Max FBX Plug-in Online Help
Scale compensation
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Known limitations for this version
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Bitmaps, procedural, and map channels
Incorrect Normal output
If
you get incorrect normals when you export from 3ds Max, you can
use a patch, activated by MaxScript, that corrects this problem.
The patch forces the 3ds Max FBX Plug-in to export normals by control points
on any meshes deformed with a morpher.
You can also use the
FBXExporterGetParam to query the status of this script.
NoteActivating this patch
destroys any different smooth/hard edges in your file.
- Before you start, install the following:
- Extension 2 for MotionBuilder 7.5
- In 3ds Max, open the MaxScript Listener
window (F11).
- Enter the following string:
FBXExporterSetParam "ForceNormalsByControlPoint" true
This string returns the
current value. Check that it reads TRUE after entering the string.
- Select File > Export and choose FBX
file format. The FBX Exporter window opens.
NoteDo not click the
Reset button in the FBX Exporter. If you do, the FBX Exporter resets
the MaxScript entry you typed and ignores the fix.
- Navigate to C:\Program Files\Autodesk\MotionBuilder75
Ext2\bin\config and open the file named “[MachineName].Application.txt”.
- Locate “ShapeBlendNormals” in the text
file, and change the default NO value to YES. (Press CTRL-F and
enter “Normals” in the Find field to search for the string.)
- Run MotionBuilder 7.5 Ext2 and select
FILE > FBX Plug-In Import. Leave the default options as is and
click Open.
The normals in the file
are correct.
- If you want to return 3ds Max to its
normal state, enter the following script in the MaxScript listener:
“FBXExporterSetParam “ForceNormalsByControlPoint” false”.
NoteSetting the ShapeBlendNormals
string to Yes affects the performance of MotionBuilder. It is a
good idea to set this string back to No when you finish with the
scene.