Export > Include > Animation > 
Point cache file(s)
 
 
 

Activate this option to create a cache file of a chosen selection set. In order to use this option, create a selection set of the objects for which you want to retain the vertex animation in 3ds Max.

By default, any point cache files created are in .MC format. When you activate this option, three files are generated:

The 3ds Max FBX Plug-in stores the XML and MC files in a subfolder named after the FBX file and has the extension FPC (.fpc).

For example, if you export a scene containing a cube named box01 to the FBX file myTest.fbx, you create the following files and folders:

The plug-in retains any PC2 or MC point cache files that are already recorded (within the selection set).

Use the Selection Set menu to select an appropriate set to export the cache file.

NoteThis option is only available with the plug-in for 3ds Max 2008 or later.