Activate the Key Reducer filter to reduce the number of keys on animation curves by setting tangents in order to keep precision of the animation.
You can also use this filter to reduce the number of keys on resampled curves, which lets you edit keys, not dense data.
Setting | Description |
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Precision | Generic value. A value of “1” keeps the precision of the original visual result, in most cases. |
XYZ Curve Synchronization | On X, Y, Z curves, this option adds keys to other curves (X,Y, or Z) at every added key. This setting increases the number of keys, but ensures that they always exist on all three curves of the same vector (X, Y, and Z) for each key over time. Note: This is often required by game engines for real-time animation playback. |