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Home: Autodesk 3ds Max FBX Plug-in Online Help
 Scale compensation

Known limitations for this version

Bitmaps, procedural, and map channels
                
               
             
             
            
            Incorrect Normal output
          
       
       
       
       
      If
         you get incorrect normals when you export from 3ds Max, you can
         use a patch, activated by MaxScript, that corrects this problem.
         The patch forces the 3ds Max FBX Plug-in to export normals by control points
         on any meshes deformed with a morpher.
      
      You can also use the FBXExporterGetParam to
         query the status of this script. 
      
      NoteActivating this patch destroys any different
            smooth/hard edges in your file.
         
       
      
         - Before
            you start, install the following:
            
               - Extension
                  2 for MotionBuilder 7.5 
               
 
            
          
         - In
            3ds Max, open the MaxScript Listener window (F11).
         
 
         - Enter
            the following string:
            
FBXExporterSetParam "ForceNormalsByControlPoint" true 
 
            This string returns the current value. Check
               that it reads TRUE after entering the string.
            
          
         - Select
            File > Export and choose FBX file format. The FBX Exporter window opens.
            
NoteDo not click the Reset button in the FBX
                  Exporter. If you do, the FBX Exporter resets the MaxScript entry
                  you typed and ignores the fix.
               
             
          
         - Navigate
            to C:\Program Files\Autodesk\MotionBuilder75 Ext2\bin\config and
            open the file named “[MachineName].Application.txt”. 
         
 
         - Locate
            “ShapeBlendNormals” in the text file, and change the default NO value
            to YES. (Press CTRL-F and enter “Normals” in the Find field to search for
            the string.) 
         
 
         - Run
            MotionBuilder 7.5 Ext2 and select FILE > FBX Plug-In Import.
            Leave the default options as is and click Open. 
            
The normals in the file are correct.
            
          
         - If
            you want to return 3ds Max to its normal state, enter the following script
            in the MaxScript listener:
            
“FBXExporterSetParam “ForceNormalsByControlPoint” false”.
 
            NoteSetting the ShapeBlendNormals string to
                  Yes affects the performance of MotionBuilder. It is a good idea
                  to set this string back to No when you finish with the scene.