Axis conversion
 
 
 

The FBX export plug-ins have two options for Axis Conversion, in the UI. Y-up, or Z-up.

By default, the FBX exporters always export the Up Axis of the Host application. For 3ds Max, this means all scenes are exported with a Z-up world axis.

You can export your scene to a Y-up axis if the destination application does not support the Z-up world axis and cannot convert the Z-up world axis of your scene.

NoteThe exporter applies Axis Conversions only to root elements of the outgoing scene. If you have animation on a root object that must be converted on export, these animation curves are resampled to apply the proper axis conversion. To avoid resampling of these animation curves, make sure to add a Root Node (dummy object) as a parent of the animated object in your scene, before you export to FBX.