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Home: Autodesk 3ds Max FBX Plug-in Online Help
Scene units converted to:
Advanced options
UI
Axis conversion
The
FBX export plug-ins have two options for Axis Conversion, in the
UI. Y-up, or Z-up.
By default, the FBX exporters always export
the Up Axis of the Host application. For 3ds Max, this means all
scenes are exported with a Z-up world axis.
You can export your scene to a Y-up axis if
the destination application does not support the Z-up world axis
and cannot convert the Z-up world axis of your scene.
NoteThe exporter applies Axis Conversions only
to root elements of the outgoing scene. If you have animation on
a root object that must be converted on export, these animation
curves are resampled to apply the proper axis conversion. To avoid
resampling of these animation curves, make sure to add a Root Node
(dummy object) as a parent of the animated object in your scene,
before you export to FBX.