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Home: Autodesk 3ds Max FBX Plug-in Online Help
Scale compensation

Known limitations for this version

Bitmaps, procedural, and map channels
Incorrect Normal output
If
you get incorrect normals when you export from 3ds Max, you can
use a patch, activated by MaxScript, that corrects this problem.
The patch forces the 3ds Max FBX Plug-in to export normals by control points
on any meshes deformed with a morpher.
You can also use the FBXExporterGetParam to
query the status of this script.
NoteActivating this patch destroys any different
smooth/hard edges in your file.
- Before
you start, install the following:
- Extension
2 for MotionBuilder 7.5
- In
3ds Max, open the MaxScript Listener window (F11).
- Enter
the following string:
FBXExporterSetParam "ForceNormalsByControlPoint" true
This string returns the current value. Check
that it reads TRUE after entering the string.
- Select
File > Export and choose FBX file format. The FBX Exporter window opens.
NoteDo not click the Reset button in the FBX
Exporter. If you do, the FBX Exporter resets the MaxScript entry
you typed and ignores the fix.
- Navigate
to C:\Program Files\Autodesk\MotionBuilder75 Ext2\bin\config and
open the file named “[MachineName].Application.txt”.
- Locate
“ShapeBlendNormals” in the text file, and change the default NO value
to YES. (Press CTRL-F and enter “Normals” in the Find field to search for
the string.)
- Run
MotionBuilder 7.5 Ext2 and select FILE > FBX Plug-In Import.
Leave the default options as is and click Open.
The normals in the file are correct.
- If
you want to return 3ds Max to its normal state, enter the following script
in the MaxScript listener:
“FBXExporterSetParam “ForceNormalsByControlPoint” false”.
NoteSetting the ShapeBlendNormals string to
Yes affects the performance of MotionBuilder. It is a good idea
to set this string back to No when you finish with the scene.