The following table lists shortcuts used by the FBX for QuickTime component. Shortcuts are not case sensitive. While you are using FBX for QuickTime, press H on your keyboard, to see an on-screen list of shortcuts.
Action | Shortcut | Description |
---|---|---|
Help On/Off | H | Displays a help screen with a list of available short-cuts. |
Cycle Camera View | C | Cycles through the different camera views: Producer perspective, Top, Left, Right, Bottom, Front, Back, Custom camera 1, and so on. |
Axis On/Off | A | Shows or hides the XYZ axis in the left corner of the FBX for QuickTime viewer window. |
Frame by Frame | Left or Right arrow | Steps through the animation frame-by-frame. |
Display Modes | D | Cycles through the different display modes: Wireframe, Flat, Lighted, Textured, Shaded, and Shaded & Textured. |
Frame All | F | Frames the camera view to include all objects. |
Grid On/Off | G | Shows/Hides the grid. |
Show Information On/Off | I | Shows/Hides information on the selected take, camera, display mode, frame rate, and so on. |
Keyboard Trigger On/Off | K | Activates/disables keyboard triggering if your FBX file was created with MotionBuilder and uses a keyboard device or the Trigger tool. Note: These animations might be constraint-based (that is, rule-based) or actual 'animation sequences' that you trigger. For more about authoring triggers and constraints, consult the FBX for QuickTime documentation. |
Lights On/Off | L | Switches lights on or off. |
Free Running On/Off | R | Continues evaluation of scene elements even if you stop the QuickTime player when it is active. Activate Free Running when you use the Keyboard Trigger to trigger animation. |
Take Cycling | T | Switches take (animation sequence). Press âTâ to cycle through all available takes. |
View Mode Cycling | V | Cycles through the different viewing modes: Normal, Models Only, and X-Ray. |
Crane/Pan camera | Shift-drag | Creates a crane/pan camera movement by moving both the camera and its interest. Note: This feature does not work with Orthographic cameras (Top, Left, Right, Bottom, Front, and Back). |
Dolly camera | Z-drag | Translates the camera along the Z axis, no rotation. |
Orbit camera | Click-drag | Orbits the camera around the camera interest.Note: This feature does not work with Orthographic Producer cameras (Top, Left, Right, Bottom, Front, and Back.) |