The following table contains the answers to some common questions about FBX for QuickTime.
Question | Answer |
---|---|
How can I get FBX files to open faster in QuickTime? | Save your file in the QuickTime Player with the “Save As...” option in the menu. (Using “Save As” creates a QuickTime movie that has an FBX track. Make sure to save it in “Self-Contained” mode, so that the FBX file embeds in the MOV file. Otherwise, reference it externally.) |
I can see my character, but why is it not positioned the way I saved it?/ Why can't I see my animation? | If your character is not positioned correctly, or you cannot see your animation, you probably forgot to plot (or Bake) your character. |
What is plotting (or Baking)? | Plotting finalizes your project by copying the animation directly to your models. |
There's no animation in my scene, but it has a special effects shader that is not moving. | Set your take length to zero, so that the Free Running option is automatically active when your FBX file opens in QuickTime. |
When I use a keyboard as a device in a constraint to make my character move, why is the frame rate weird, or the animation is inactive? | Set the take length to zero, so the Free Running option activates automatically when your FBX file opens in QuickTime. |
Why can’t I see my textures? | When exporting FBX files, activate the Embed Media option. This embeds textures and other media with the FBX file. |
Why can't I view my ASCII FBX file? | This is a known limitation. Save your FBX file as Binary instead. See Known issues |