The following are the options for converting files to and from the AutoCAD DXF file format.
DXF to FBX Source Files options
The following options are available if you are converting AutoCAD DXF files to the FBX format:
Option | Behavior |
---|---|
Add Root Node | Activate this option to add a root node to all elements of your scene in the file conversion. Doing this adds a null or dummy object at the top of the hierarchy. |
Weld Vertices | Activate this option to compare and merge vertices if they are found to be of equal value. |
Derive Primitives | Activate Layer to derive one object from each layer. Activate Block to group all entities into one single object. Only block imports are considered separate objects. Activate Entity to derive one object from each entity in the file. |
DXF to FBX Destination Files options
The following options are available if you are converting AutoCAD DXF files to the FBX format:
Option | Behavior |
---|---|
Embed Media | Activate this option to include (or embed,) all media associated with your scene in the FBX file. |
FBX Save Mode | Select Binary to save the FBX file in the standard format. Select ASCII to save the FBX file in ASCII format. |
FBX to DXF Destination Files options
The following options are available if you are converting FBX files to AutoCAD DXF format:
Option | Behavior |
---|---|
Triangulate | Activate this option to force the conversion of quads to triangles. The FBX converter always triangulates NURBS and Patch geometries, regardless of how you set this option. The FBX Converter approximates NURBS and Patch geometry using a polygon mesh made of triangles since the DXF format does not support NURBS or Patch geometry. |
Bake Deformations | Activate this option to “bake” (or Plot) link and shape deformations on the resulting geometry. |