Expand Bone creation to customize the creation of 3ds Max bones.
Use the Bone creation option to choose if you want to create “real” 3ds Max bones or dummy objects that behave the same way that 3ds Max bones do. This way you get better visual results.
You can also use this option to create bone objects that are a specific size. The plug-in only uses these values on rare occasions when the plug-in does not compute bone size automatically.
Setting | Description |
---|---|
Lock width and height | Locks the values entered in the Width and Height field. (This setting is active only if you enter the same value in the Bone Width and Height fields.) |
Convert as Dummy OR Leave as Bones | Select Convert as Dummy to convert joints or bones into Dummy objects on import. They resemble bones but do not have the limitations of a “real” 3ds Max bone. Select Leave as Bones to convert joints or bones into “real” or true 3ds Max Bones. |
Width | The size of the bone width. (This setting only affects how the bone looks and does not affect how it behaves.) |
Height | The size of the bone height. (This setting only affects how the bone looks and does not affect how it behaves.) |
Taper | The percentage of the Width or Height (or thickness) applied to the end or the tip of the bone. |