These tutorial programs are aimed at programmers who are learning to use FBX SDK. These tutorials run on Windows only. Each tutorial program:
Tutorial program | Tutorial section | Description |
---|---|---|
ImportExport tutorial program | Getting started with file import/export. | Shows how to import a file and how to export a file. Builds and runs on Windows only. |
SceneTreeView tutorial program | Traversing the Scene Graph. | Shows how to traverse all the nodes in an FBX scene, and how to determine the content of each node, i.e., whether a node contains a camera, a light, a mesh, etc. Builds and runs on Windows only. |
CubeCreator tutorial program | Applying Textures and Materials to Meshes. | Shows how to add textures, materials, and animation to meshes representing a model. Builds and runs on Windows only. |
CubeCreator tutorial program | Animating a Scene. | Shows how to animate meshes, cameras, and other objects in a scene. |
Folders for each of these programs are located in <yourFBXSDKpath>\examples\UI Examples\. Each folder contains the source code for the tutorial program and Visual Studio project files to help you build and run the program.
Common code used by all tutorial programs
The folder <yourFBXSDKpath>\examples\UI Examples\Common\contains utility functions used by the tutorial programs.
It also contains librarychooser.h, a header file that selects the appropriate FBX SDK library file based on compiler options and defined symbols.