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Home: Autodesk FBX SDK Progammer's Guide
Using blend modes to control how a layer blends
Animation data structures
Extracting take data (KFbxTakeInfo) from a file
Bypassing the blend mode
for specified data types
Each animation layer
can contain animation curve nodes that affect many FBX properties
of different data types. For some of these data types, notably booleans,
you probably do not want the animation in one layer to “blend” with
the animation in another layer.
Accordingly, each animation
layer has a blend mode bypass flag for every
data type defined in header file kfbxtype.h.
You can get and set the value of this flag:
- true:
For FBX properties of the specified data type, the blend mode for
this layer will be ignored. Instead, during evaluation (by KFbxEvaluator), the values of the properties
in this layer will simply override the values in any previous layers.
- false:
For FBX properties of the specified data type, the blend mode for
this layer will be used during evalation.
If you are writing your
own evaluator, then you are responsible for processing this flag
correctly.