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Home: Autodesk FBX SDK Progammer's Guide
FBX SDK features
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FBX SDK features
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File formats imported and exported
Scene elements supported
The
FBX SDK lets you access, create, or modify the following elements
of a scene:
- Mesh, NURBS, patch, trimmed NURBS, NURBS
curves (all referred to as geometries).
- Texture mapping over a geometry.
- Material mapping over a geometry.
- Normals, color of vertex, edge visibility,
smoothing groups, and user-defined attributes over a mesh.
- Cluster constraints on the control points
of a geometry.
- Shape constraints on the control points
of a geometry.
- Vertex cache animation on the control
points of a geometry.
- Scene settings that provide Up-Axis (X/Y/Z)
and scene scaling (units).
- Position, Rotation, Scale, Parent, Single
Chain IK, and Aim constraints.
- Multiple cameras. Includes stereo cameras
for 3D.
- Multiple lights and gobos.
- Markers.
- Nulls.
- Skeleton segments (root, limb, and limb
node).
- Animation curves.
- Global camera, light, and time settings.
- Bind pose for a list of nodes (bones
and geometry).
- Rest pose for a list of nodes (bones
and geometry).
In addition, the FBX
SDK provides tools to:
- Manage and evaluate animation data, including
blended animation.
- Triangulate meshes, NURBS, and patches.