The CubeCreator sample program shows you how to add textures, materials, and animation to models in a scene.
At startup, CubeCreator displays a tree view of a scene containing only a marker and a camera.
As a user, you can add cubes one at a time to the scene. For each cube, you can:
You can save the scene as an FBX file (or in any file format exported by FBX SDK).
Here is what 8cubes.fbx (the scene shown as a tree, above) looks like when opened in FBX for QuickTime: