Saving (exporting)
a scene to an export file is very similar to
importing a file:
You must create an exporter object using
class KFbxExporter.
You can control what scene elements are
exported and other aspects of the export by specifying export options.
For a full list of export options, see header file kfbxiosettingspath.h. Export options
have symbols that begin with “EXP_”.
You must specify the file format for
the export file.
You can choose to embed media (textures,
sound, movies, etc.) in the export file, or save them as separate files.