The following code applies a global material to the six faces of a cube mesh:
void AddMaterials(KFbxMesh* pMesh)
{
int i;
//get the node of mesh, add material for it.
KFbxNode* lNode = pMesh->GetNode();
if(lNode == NULL)
return;
// cube has 6 faces with the same material
for (i = 0; i < 6; i++ )
{
lNode->AddMaterial(gMaterial);
}
}