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Home: Autodesk FBX SDK Progammer's Guide
Writing and using your own evaluator
Getting the transformation matrix for a node
Advanced Topics
This section provides brief descriptions of several advanced topics.
Topics in this section
Getting the transformation matrix for a node
Using multiple geometry layers
Storing animation in a vertex cache
Using hardware shaders to create materials
Creating UV sets for different texture channels
Creating metadata about nodes
Customizing FBX SDK
Creating objects that are destroyed with their scenes
Avoid deprecated classes and functions
Support for UTF-8 strings and other formats