#include
<kfbxrenamingstrategy.h>
KFbxSceneRenamer can remove name clashing and illegal characters. It also manages namespaces.
Example: Maya only accepts names with letters, digits, or underscores, and we want to convert all the names of a scene from FBX format to Maya format.
KFbxSceneRenamer lSceneRenamer(pScene); lSceneRenamer.RenameFor(KFbxSceneRenamer::eFBX_TO_MAYA);
Definition at line 233 of file kfbxrenamingstrategy.h.
Public Types |
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enum | ERenamingMode
{ eNONE, eMAYA_TO_FBX5, eMAYA_TO_FBX_MB75, eMAYA_TO_FBX_MB70, eFBXMB75_TO_FBXMB70, eFBX_TO_FBX, eMAYA_TO_FBX, eFBX_TO_MAYA, eLW_TO_FBX, eFBX_TO_LW, eXSI_TO_FBX, eFBX_TO_XSI, eMAX_TO_FBX, eFBX_TO_MAX, eMB_TO_FBX, eFBX_TO_MB, eDAE_TO_FBX, eFBX_TO_DAE } |
The Mode describing from which format to
which format. More... |
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Public Member Functions |
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KFbxSceneRenamer (KFbxScene *pScene) | |
Constructor. |
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virtual | ~KFbxSceneRenamer () |
Destructor. |
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void | RenameFor (ERenamingMode pMode) |
Rename the objects of the scene according
the specific mode. |
enum ERenamingMode |
The Mode describing from which format to which format.
Definition at line 264 of file kfbxrenamingstrategy.h.
KFbxSceneRenamer | ( | KFbxScene * | pScene | ) | [inline] |
Constructor.
pScene | A scene which contains objects to be renamed. |
Definition at line 239 of file kfbxrenamingstrategy.h.
virtual ~KFbxSceneRenamer | ( | ) | [inline, virtual] |
Destructor.
Definition at line 242 of file kfbxrenamingstrategy.h.
void RenameFor | ( | ERenamingMode | pMode | ) |
Rename the objects of the scene according the specific mode.
pMode | A mode describing from which format to which format. |