KFbxPose Class Reference

#include <kfbxpose.h>
Inheritance diagram for KFbxPose:
Inheritance graph
[legend]

List of all members.


Detailed Description

This class contains the description of a Pose and provide some methods to access Pose info in one FBX scene.

The KFbxPose object can be setup to hold "Bind Pose" data or "Rest Pose" data.

The Bind Pose holds the transformation (translation, rotation and scaling) matrix of all the nodes implied in a link deformation. This includes the geometry being deformed, the links deforming the geometry, and recursively all the ancestors nodes of the link. The Bind Pose gives you the transformation of the nodes at the moment of the binding operation when no deformation occurs.

The Rest Pose is a snapshot of a node transformation. A Rest Pose can be used to store the position of every node of a character at a certain point in time. This pose can then be used as a reference position for animation tasks, like editing walk cycles.

One difference between the two modes is in the validation performed before adding an item and the kind of matrix stored.

In "Bind Pose" mode, the matrix is assumed to be defined in the global space, while in "Rest Pose" the type of the matrix may be specified by the caller. So local system matrices can be used. Actually, because there is one such flag for each entry (KFbxPoseInfo), it is possible to have mixed types in a KFbxPose elements. It is therefore the responsibility of the caller to check for the type of the retrieved matrix and to do the appropriate conversions if required.

The validation of the data to be added consists of the following steps:

The above test is only performed for the "Bind Pose" type. While the next one is always performed, no matter what kind of poses this KFbxPose object is setup to hold. If the Add method succeeds, it will return the index of the KFbxPoseInfo structure that as been created and held by the KFbxPose object.

To ensure data integrity, the stored information can only be accessed using the provided methods (read-only). If an entry needs to be modified, the caller has to remove the KFbxPoseInfo item by calling Remove(i) and then Add a new one.

The internal list is not ordered and the search inside this list is linear (from the first element to ... the first match or the end of the list).

Definition at line 121 of file kfbxpose.h.


Search Section

enum   KNameComponent {
   INITIALNAME_COMPONENT = 1,
   CURRENTNAME_COMPONENT = 2,
   ALL_NAME_COMPONENTS = 3
}
  This structure defines the strategy of comparing FBX node name. More...
int  Find (const KName &pNodeName, char pCompareWhat=ALL_NAME_COMPONENTS) const
  Look in the KFbxPose object for the given node name.
int  Find (const KFbxNode *pNode) const
  Look in the KFbxPose object for the given node.

Error Management

enum   EError {
   eERROR,
   eERROR_VALIDBINDPOSE_FAILURE_INVALIDOBJECT,
   eERROR_VALIDBINDPOSE_FAILURE_INVALIDROOT,
   eERROR_VALIDBINDPOSE_FAILURE_NOTALLANCESTORS_NODES,
   eERROR_VALIDBINDPOSE_FAILURE_NOTALLDEFORMING_NODES,
   eERROR_VALIDBINDPOSE_FAILURE_NOTALLANCESTORS_DEFNODES,
   eERROR_VALIDBINDPOSE_FAILURE_RELATIVEMATRIX,
   eERROR_COUNT
}
  Error identifiers. More...
KError GetError ()
  Retrieve error object.
EError  GetLastErrorID () const
  Get last error code.
const char *  GetLastErrorString () const
  Get last error string.

Utility Section

bool  IsValidBindPose (KFbxNode *pRoot, double pMatrixCmpTolerance=0.0001)
  Check this BindPose and report an error if all the conditions to a valid bind pose are not met.
bool  IsValidBindPoseVerbose (KFbxNode *pRoot, KArrayTemplate< KFbxNode * > &pMissingAncestors, KArrayTemplate< KFbxNode * > &pMissingDeformers, KArrayTemplate< KFbxNode * > &pMissingDeformersAncestors, KArrayTemplate< KFbxNode * > &pWrongMatrices, double pMatrixCmpTolerance=0.0001)
  Same as IsValidBindPose but slower because it will not stop as soon as a failure occurs.
bool  IsValidBindPoseVerbose (KFbxNode *pRoot, KFbxUserNotification *pUserNotification, double pMatrixCmpTolerance=0.0001)
  Same as IsValidBindPose but slower because it will not stop as soon as a failure occurs.
static bool  GetPosesContaining (KFbxSdkManager &pManager, KFbxNode *pNode, KArrayTemplate< KFbxPose * > &pPoseList, KArrayTemplate< int > &pIndex)
  Get the list of Poses objects that contain the node with name pNodeName.
static bool  GetPosesContaining (KFbxScene *pScene, KFbxNode *pNode, KArrayTemplate< KFbxPose * > &pPoseList, KArrayTemplate< int > &pIndex)
  Get the list of Poses objects that contain the node with name pNodeName.
static bool  GetBindPoseContaining (KFbxSdkManager &pManager, KFbxNode *pNode, KArrayTemplate< KFbxPose * > &pPoseList, KArrayTemplate< int > &pIndex)
  Get the list of BindPose objects that contain the node with name pNodeName.
static bool  GetBindPoseContaining (KFbxScene *pScene, KFbxNode *pNode, KArrayTemplate< KFbxPose * > &pPoseList, KArrayTemplate< int > &pIndex)
  Get the list of BindPose objects that contain the node with name pNodeName.
static bool  GetRestPoseContaining (KFbxSdkManager &pManager, KFbxNode *pNode, KArrayTemplate< KFbxPose * > &pPoseList, KArrayTemplate< int > &pIndex)
  Get the list of RestPose objects that contain the node with name pNodeName.
static bool  GetRestPoseContaining (KFbxScene *pScene, KFbxNode *pNode, KArrayTemplate< KFbxPose * > &pPoseList, KArrayTemplate< int > &pIndex)
  Get the list of RestPose objects that contain the node with name pNodeName.

Public Member Functions

void  SetIsBindPose (bool pIsBindPose)
  Set the type of pose.
bool  IsBindPose () const
  Pose identifier flag.
bool  IsRestPose () const
  Pose identifier flag.
int  GetCount () const
  Get number of stored items.
int  Add (KFbxNode *pNode, KFbxMatrix &pMatrix, bool pLocalMatrix=false, bool pMultipleBindPose=true)
  Stores the pose transformation for the given node.
void  Remove (int pIndex)
  Remove the pIndexth item from the Pose object.
KName  GetNodeName (int pIndex) const
  Get the node name.
KFbxNode GetNode (int pIndex) const
  Get the node.
const KFbxMatrix GetMatrix (int pIndex) const
  Get the transform matrix.
bool  IsLocalMatrix (int pIndex) const
  Get the type of the matrix.

Member Enumeration Documentation

This structure defines the strategy of comparing FBX node name.

FBX node has an initial name and a current name (refer to KName). The structure defines which name to use when compare two nodes.

Enumerator:
INITIALNAME_COMPONENT 
CURRENTNAME_COMPONENT  use initial name when compare two nodes
ALL_NAME_COMPONENTS  use current name when compare two nodes

Definition at line 198 of file kfbxpose.h.

enum EError

Error identifiers.

  • eERROR
  • eERROR_COUNT
Enumerator:
eERROR 
eERROR_VALIDBINDPOSE_FAILURE_INVALIDOBJECT 
eERROR_VALIDBINDPOSE_FAILURE_INVALIDROOT 
eERROR_VALIDBINDPOSE_FAILURE_NOTALLANCESTORS_NODES 
eERROR_VALIDBINDPOSE_FAILURE_NOTALLDEFORMING_NODES 
eERROR_VALIDBINDPOSE_FAILURE_NOTALLANCESTORS_DEFNODES 
eERROR_VALIDBINDPOSE_FAILURE_RELATIVEMATRIX 
eERROR_COUNT 

Definition at line 369 of file kfbxpose.h.


Member Function Documentation

void SetIsBindPose ( bool  pIsBindPose  ) 

Set the type of pose.

Parameters:
pIsBindPose  If true, type will be bind pose, else rest pose.

bool IsBindPose (  )  const [inline]

Pose identifier flag.

Returns:
true if this object holds BindPose data.

Definition at line 133 of file kfbxpose.h.

bool IsRestPose (  )  const [inline]

Pose identifier flag.

Returns:
true if this object holds RestPose data.

Definition at line 138 of file kfbxpose.h.

int GetCount (  )  const [inline]

Get number of stored items.

Returns:
The number of items stored.

Definition at line 143 of file kfbxpose.h.

int Add ( KFbxNode pNode,
KFbxMatrix pMatrix,
bool  pLocalMatrix = false,
bool  pMultipleBindPose = true  
)

Stores the pose transformation for the given node.

Parameters:
pNode  pointer to the node for which the pose is stored.
pMatrix  Pose transform of the node.
pLocalMatrix  Flag to indicate if pMatrix is defined in Local or Global space.
pMultipleBindPose  Flag to indicate if multiple bind pose exist. If this is false, all matrix for one node should be same in different bind pose.
Returns:
-1 if the function failed or the index of the stored item.

void Remove ( int  pIndex  ) 

Remove the pIndexth item from the Pose object.

Parameters:
pIndex  Index of the item to be removed.

KName GetNodeName ( int  pIndex  )  const

Get the node name.

Parameters:
pIndex  Index of the queried item.
Returns:
The node initial and current names.
Remarks:
If the index is invalid an empty KName is returned.

KFbxNode* GetNode ( int  pIndex  )  const

Get the node.

Parameters:
pIndex  Index of the queried item.
Returns:
A pointer to the node referenced.
Remarks:
If the index is invalid or no pointer to a node is set, returns NULL. The returned pointer will become undefined if the KFbxPose object is destroyed.

const KFbxMatrix& GetMatrix ( int  pIndex  )  const

Get the transform matrix.

Parameters:
pIndex  Index of the queried item.
Returns:
A reference to the pose matrix.
Remarks:
If the index is invalid a reference to an identity matrix is returned. The reference will become undefined if the KFbxPose object is destroyed.

bool IsLocalMatrix ( int  pIndex  )  const

Get the type of the matrix.

Parameters:
pIndex  Index of the queried item.
Returns:
true if the matrix is defined in the Local coordinate space and false otherwise.
Remarks:
If the KFbxPose object is configured to hold BindPose data, this method will always return false.

int Find ( const KName pNodeName,
char  pCompareWhat = ALL_NAME_COMPONENTS  
) const

Look in the KFbxPose object for the given node name.

Parameters:
pNodeName  Name of the node we are looking for.
pCompareWhat  Bitwise or of the following flags: INTIALNAME_COMPONENT, CURRENTNAME_COMPONENT
Returns:
-1 if the node is not in the list. Otherwise, the index of the corresponding KFbxPoseInfo element.

int Find ( const KFbxNode pNode  )  const

Look in the KFbxPose object for the given node.

Parameters:
pNode  the node we are looking for.
Returns:
-1 if the node is not in the list. Otherwise, the index of the corresponding KFbxPoseInfo element.

static bool GetPosesContaining ( KFbxSdkManager pManager,
KFbxNode pNode,
KArrayTemplate< KFbxPose * > &  pPoseList,
KArrayTemplate< int > &  pIndex  
) [static]

Get the list of Poses objects that contain the node with name pNodeName.

This method will look in all the poses of all the scenes.

Parameters:
pManager  The manager owning the poses and scenes.
pNode  The node being explored.
pPoseList  List of BindPoses/RestPoses that have the node.
pIndex  List of indices of the nodes in the corresponding poses lists.
Returns:
true if the node belongs to at least one Pose (either a BindPose or a RestPose).
Remarks:
The pPoseList and pIndex are filled by this method. The elements of the returned list must not be deleted since they still belong to the scene.

static bool GetPosesContaining ( KFbxScene pScene,
KFbxNode pNode,
KArrayTemplate< KFbxPose * > &  pPoseList,
KArrayTemplate< int > &  pIndex  
) [static]

Get the list of Poses objects that contain the node with name pNodeName.

Parameters:
pScene  Scene owning the poses.
pNode  The node being explored.
pPoseList  List of BindPoses/RestPoses that have the node.
pIndex  List of indices of the nodes in the corresponding poses lists.
Returns:
true if the node belongs to at least one Pose (either a BindPose or a RestPose).
Remarks:
The pPoseList and pIndex are filled by this method. The elements of the returned list must not be deleted since they still belong to the scene.

static bool GetBindPoseContaining ( KFbxSdkManager pManager,
KFbxNode pNode,
KArrayTemplate< KFbxPose * > &  pPoseList,
KArrayTemplate< int > &  pIndex  
) [static]

Get the list of BindPose objects that contain the node with name pNodeName.

This method will look in all the bind poses of all the scenes.

Parameters:
pManager  The manager owning the poses.
pNode  The node being explored.
pPoseList  List of BindPoses that have the node.
pIndex  List of indices of the nodes in the corresponding bind poses lists.
Returns:
true if the node belongs to at least one BindPose.
Remarks:
The pPoseList and pIndex are filled by this method. The elements of the returned list must not be deleted since they still belong to the scene.

static bool GetBindPoseContaining ( KFbxScene pScene,
KFbxNode pNode,
KArrayTemplate< KFbxPose * > &  pPoseList,
KArrayTemplate< int > &  pIndex  
) [static]

Get the list of BindPose objects that contain the node with name pNodeName.

Parameters:
pScene  The scene owning the poses.
pNode  The node being explored.
pPoseList  List of BindPoses that have the node.
pIndex  List of indices of the nodes in the corresponding bind poses lists.
Returns:
true if the node belongs to at least one BindPose.
Remarks:
The pPoseList and pIndex are filled by this method. The elements of the returned list must not be deleted since they still belong to the scene.

static bool GetRestPoseContaining ( KFbxSdkManager pManager,
KFbxNode pNode,
KArrayTemplate< KFbxPose * > &  pPoseList,
KArrayTemplate< int > &  pIndex  
) [static]

Get the list of RestPose objects that contain the node with name pNodeName.

This method will look in all the bind poses of all the scenes.

Parameters:
pManager  The manager owning the poses.
pNode  The node being explored.
pPoseList  List of RestPoses that have the node.
pIndex  List of indices of the nodes in the corresponding rest poses lists.
Returns:
true if the node belongs to at least one RestPose.
Remarks:
The pPoseList and pIndex are filled by this method. The elements of the returned list must not be deleted since they still belong to the scene.

static bool GetRestPoseContaining ( KFbxScene pScene,
KFbxNode pNode,
KArrayTemplate< KFbxPose * > &  pPoseList,
KArrayTemplate< int > &  pIndex  
) [static]

Get the list of RestPose objects that contain the node with name pNodeName.

Parameters:
pScene  The scene owning the poses.
pNode  The node being explored.
pPoseList  List of RestPoses that have the node.
pIndex  List of indices of the nodes in the corresponding rest poses lists.
Returns:
true if the node belongs to at least one RestPose.
Remarks:
The pPoseList and pIndex are filled by this method. The elements of the returned list must not be deleted since they still belong to the scene.

bool IsValidBindPose ( KFbxNode pRoot,
double  pMatrixCmpTolerance = 0.0001  
)

Check this BindPose and report an error if all the conditions to a valid bind pose are not met.

The conditions are:

a) We are a BindPose. b) For every node in the bind pose, all their parent node are part of the bind pose. c) All the deforming nodes are part of the bind pose. d) All the parents of the deforming nodes are part of the bind pose. e) Each deformer relative matrix correspond to the deformer Inv(bindMatrix) * deformed Geometry bindMatrix.

Parameters:
pRoot  This node is used as the stop point when visiting the parents (cannot be NULL).
pMatrixCmpTolerance  Tolerance value when comparing the matrices.
Returns:
true if all the above conditions are met and false otherwise.
Remarks:
If the returned value is false, querying for the error will return the reason of the failure. As soon as one of the above conditions is not met, this method return ignoring any subsequent errors. Run the IsBindPoseVerbose if more details are needed.

bool IsValidBindPoseVerbose ( KFbxNode pRoot,
KArrayTemplate< KFbxNode * > &  pMissingAncestors,
KArrayTemplate< KFbxNode * > &  pMissingDeformers,
KArrayTemplate< KFbxNode * > &  pMissingDeformersAncestors,
KArrayTemplate< KFbxNode * > &  pWrongMatrices,
double  pMatrixCmpTolerance = 0.0001  
)

Same as IsValidBindPose but slower because it will not stop as soon as a failure occurs.

Instead, keeps running to accumulate the faulty nodes (stored in the appropriate array). It is then up to the caller to fill the UserNotification if desired.

Parameters:
pRoot  This node is used as the stop point when visiting the parents (cannot be NULL).
pMissingAncestors  Each ancestor missing from the BindPose is added to this list.
pMissingDeformers  Each deformer missing from the BindPose is added to this list.
pMissingDeformersAncestors  Each deformer ancestors missing from the BindPose is added to this list.
pWrongMatrices  Nodes that yield to a wrong matrix comparisons are added to this list.
pMatrixCmpTolerance  Tolerance value when comparing the matrices.

bool IsValidBindPoseVerbose ( KFbxNode pRoot,
KFbxUserNotification pUserNotification,
double  pMatrixCmpTolerance = 0.0001  
)

Same as IsValidBindPose but slower because it will not stop as soon as a failure occurs.

Instead, keeps running to accumulate the faulty nodes and send them directly to the UserNotification.

Parameters:
pRoot  This node is used as the stop point when visiting the parents (cannot be NULL).
pUserNotification  Pointer to the user notification where the messages will be accumulated.
pMatrixCmpTolerance  Tolerance value when comparing the matrices.
Remarks:
If the pUserNotification parameter is NULL, this method will call IsValidBindPose.

KError& GetError (  ) 

Retrieve error object.

Returns:
Reference to error object.

EError GetLastErrorID (  )  const

Get last error code.

Returns:
Last error code.

const char* GetLastErrorString (  )  const

Get last error string.

Returns:
Textual description of the last error.
KFbxPose KFbxPose KFbxPose KFbxPose KFbxPose KFbxPose KFbxPose KFbxPose KFbxPose KFbxPose
KFbxPose KFbxPose KFbxPose KFbxPose KFbxPose KFbxPose KFbxPose KFbxPose KFbxPose KFbxPose