Resample as Euler interpolation
This is the default
conversion setting for quaternion interpolations.
This option converts
and resamples quaternion interpolations into Euler curves to ensure
interoperability.
Retain quaternion interpolation
This option retains quaternion
interpolation types during the export process.
NoteUse this option when
you export animation that has quaternion interpolations. This option
is only compatible with applications supporting this interpolation
type, such as Autodesk MotionBuilder. Also note that the resulting
animation will not be identical since quaternion evaluations are
different in Maya vs. MotionBuilder. Use the default option (Resample
as Euler interpolation) to obtain visual results identical
to your animation in MotionBuilder, or other applications.
Set as Euler interpolation
This option changes
the interpolation type of quaternion keys to a Euler type, without
resampling the animation curves themselves.
NoteUsing this option
results in the same number of keys, set as Euler types. The visual
result will be different since it is now evaluated as a Euler interpolation. Use
the default (Resample as Euler interpolation)
option in order to obtain visual results identical to your animation
in MotionBuilder, or other applications.