Working with a camera
 
 
 

This section shows how to create a camera object, how to set its location in the FBX scene, and how to point it at a target. In this case, the target is a marker; we will also create the marker and sets its position in the scene.

NoteThis section is based on the CubeCreator tutorial program, located in <yourFBXSDKpath>\examples\UI Examples\CubeCreator\.