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Home: Autodesk FBX SDK Progammer's Guide
 Using blend modes to control how a layer blends

Animation data structures

Extracting take data (KFbxTakeInfo) from a file
                
               
             
             
            
            Bypassing the blend mode
                  for specified data types
          
       
       
       
       
      Each animation layer
         can contain animation curve nodes that affect many FBX properties
         of different data types. For some of these data types, notably booleans,
         you probably do not want the animation in one layer to “blend” with
         the animation in another layer. 
      
      Accordingly, each animation
         layer has a blend mode bypass flag for every
         data type defined in header file kfbxtype.h.
         You can get and set the value of this flag:
      
         - true:
            For FBX properties of the specified data type, the blend mode for
            this layer will be ignored. Instead, during evaluation (by KFbxEvaluator), the values of the properties
            in this layer will simply override the values in any previous layers.
         
 
         - false:
            For FBX properties of the specified data type, the blend mode for
            this layer will be used during evalation.
         
 
      
      If you are writing your
         own evaluator, then you are responsible for processing this flag
         correctly.