Bypassing the blend mode for specified data types
 
 
 

Each animation layer can contain animation curve nodes that affect many FBX properties of different data types. For some of these data types, notably booleans, you probably do not want the animation in one layer to “blend” with the animation in another layer.

Accordingly, each animation layer has a blend mode bypass flag for every data type defined in header file kfbxtype.h. You can get and set the value of this flag:

If you are writing your own evaluator, then you are responsible for processing this flag correctly.

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