Most relationships are two-way
 
 
 

You can get from a node a reference to its parent, as well as to the scene that contains it:

KFbxNode myParentNode = pNode->GetParent();
KFbxScene myScene = pNode->GetScene();

In general, all relationships in FBX are two-way: if FBX object A has a reference to FBX object B, then object B will also have a reference to object A. For example:

These two-way relationships between FBX objects are managed by connections, an FBX data structure. See Connections.