Introducing the FBX scene
 
 
 

In FBX, a scene is a container for all the meshes, NURBS, cameras, lights and other scene elements that make up a 3D scene.

Each element in the scene is called a node. The data structure used to organize all the nodes in a 3D scene is commonly called the scene graph. In FBX, the scene graph is specifically a tree:

Here is a diagram showing an extremely simple scene containing a camera, a light, a ball, a hoop, and a stick figure of a basketball player:

Notes on FBX scenes: