#include
<kfbxrenamingstrategy.h>
KFbxSceneRenamer can remove name clashing and illegal characters. It also manages namespaces.
Example: Maya only accepts names with letters, digits, or underscores, and we want to convert all the names of a scene from FBX format to Maya format.
KFbxSceneRenamer lSceneRenamer(pScene); lSceneRenamer.RenameFor(KFbxSceneRenamer::eFBX_TO_MAYA);
Definition at line 233 of file kfbxrenamingstrategy.h.
Public Types | 
|
| enum | ERenamingMode
{ eNONE, eMAYA_TO_FBX5, eMAYA_TO_FBX_MB75, eMAYA_TO_FBX_MB70, eFBXMB75_TO_FBXMB70, eFBX_TO_FBX, eMAYA_TO_FBX, eFBX_TO_MAYA, eLW_TO_FBX, eFBX_TO_LW, eXSI_TO_FBX, eFBX_TO_XSI, eMAX_TO_FBX, eFBX_TO_MAX, eMB_TO_FBX, eFBX_TO_MB, eDAE_TO_FBX, eFBX_TO_DAE }  | 
| The Mode describing from which format to
which format. More... | 
|
Public Member Functions | 
|
| KFbxSceneRenamer (KFbxScene *pScene) | |
| Constructor.  | 
|
| virtual | ~KFbxSceneRenamer () | 
| Destructor.  | 
|
| void | RenameFor (ERenamingMode pMode) | 
| Rename the objects of the scene according
the specific mode.  | 
|
| enum ERenamingMode | 
The Mode describing from which format to which format.
Definition at line 264 of file kfbxrenamingstrategy.h.
| KFbxSceneRenamer | ( | KFbxScene * | pScene | ) | [inline] | 
Constructor.
| pScene | A scene which contains objects to be renamed. | 
Definition at line 239 of file kfbxrenamingstrategy.h.
| virtual ~KFbxSceneRenamer | ( | ) | [inline, virtual] | 
Destructor.
Definition at line 242 of file kfbxrenamingstrategy.h.
| void RenameFor | ( | ERenamingMode | pMode | ) | 
Rename the objects of the scene according the specific mode.
| pMode | A mode describing from which format to which format. |