KFbxCharacter Class Reference

#include <kfbxcharacter.h>
Inheritance diagram for KFbxCharacter:
Inheritance graph
[legend]

List of all members.


Detailed Description

This class contains all methods to setup an exported character or query information on an imported character.

This class also contains some methods for manipulating the KFbxCharacterLink, KFbxControlSet

The most important part of a KFbxCharacter is the KFbxCharacterLink. There is one KFbxCharacterLink for each characterized node. For more information see KFbxCharacterLink class documentation.

See also:
KFbxCharacterLink, KFbxControlSet

Definition at line 422 of file kfbxcharacter.h.


Public Types

enum   EError {
   eINTERNAL_ERROR,
   eERROR_COUNT
}
  Error identifiers. More...

Public Member Functions

void  Reset ()
  Reset to default values.
void  SetInput (ECharacterInputType pInputType, KFbxObject *pInputObject=NULL)
  Set input type and index.
ECharacterInputType  GetInputType () const
  Get input type.
KFbxObject *  GetInputObject () const
  Get input actor or character.
bool  SetCharacterLink (ECharacterNodeId pCharacterNodeId, const KFbxCharacterLink &pCharacterLink, bool pUpdateObjectList=true)
  Associate a character link to a given character node ID.
bool  GetCharacterLink (ECharacterNodeId pCharacterNodeId, KFbxCharacterLink *pCharacterLink=NULL) const
  Get a character link associated with a given character node ID.
KFbxControlSet &  GetControlSet () const
  Get control set associated with the character.

Static Public Member Functions

static int  GetCharacterGroupCount (ECharacterGroupId pCharacterGroupId)
  Get number of elements in a given character group.
static ECharacterNodeId  GetCharacterGroupElementByIndex (ECharacterGroupId pCharacterGroupId, int pIndex)
  Get character node ID of an element in a given character group.
static char *  GetCharacterGroupNameByIndex (ECharacterGroupId pCharacterGroupId, int pIndex)
  Get character node name of an element in a given character group.
static int  GetCharacterGroupVersionByIndex (ECharacterGroupId pCharacterGroupId, int pIndex)
  Get character node version of an element in a given character group.
static bool  FindCharacterGroupIndexByName (const char *pName, bool pForceGroupId, ECharacterGroupId &pCharacterGroupId, int &pIndex)
  Find the character group index associated with a given character node name.
static bool  GetCharacterGroupIndexByElement (ECharacterNodeId pCharacterNodeId, ECharacterGroupId &pCharacterGroupId, int &pIndex)
  Get character node group and index of a given character node ID.
static bool  GetCharacterGroupVersionByElement (ECharacterNodeId pCharacterNodeId, int &pVersion)
  Get character node version of a given character node ID.
static bool  GetCharacterNodeNameFromNodeId (ECharacterNodeId pCharacterNodeId, char *&pName)
  Get character node name associated with a given character node ID.
static bool  GetCharacterNodeIdFromNodeName (const char *pName, ECharacterNodeId &pCharacterNodeId)
  Get the character node ID associated with a given character node name.

Public Attributes

KFbxTypedProperty< fbxInteger1 >  PullIterationCount
KFbxTypedProperty
< kCharacterPosture > 
Posture
KFbxTypedProperty< fbxBool1 >  ForceActorSpace
KFbxTypedProperty< fbxDouble1 >  ScaleCompensation
KFbxTypedProperty
< kCharacterOffAutoUser > 
ScaleCompensationMode
KFbxTypedProperty< fbxDouble1 >  HipsHeightCompensation
KFbxTypedProperty
< kCharacterOffAutoUser > 
HipsHeightCompensationMode
KFbxTypedProperty< fbxDouble1 >  AnkleHeightCompensation
KFbxTypedProperty
< kCharacterOffAutoUser > 
AnkleHeightCompensationMode
KFbxTypedProperty< fbxDouble1 >  AnkleProximityCompensation
KFbxTypedProperty
< kCharacterOffAutoUser > 
AnkleProximityCompensationMode
KFbxTypedProperty< fbxDouble1 >  MassCenterCompensation
KFbxTypedProperty< fbxBool1 >  ApplyLimits
KFbxTypedProperty< fbxDouble1 >  ChestReduction
KFbxTypedProperty< fbxDouble1 >  CollarReduction
KFbxTypedProperty< fbxDouble1 >  NeckReduction
KFbxTypedProperty< fbxDouble1 >  HeadReduction
KFbxTypedProperty< fbxDouble1 >  ReachActorLeftAnkle
KFbxTypedProperty< fbxDouble1 >  ReachActorRightAnkle
KFbxTypedProperty< fbxDouble1 >  ReachActorLeftKnee
KFbxTypedProperty< fbxDouble1 >  ReachActorRightKnee
KFbxTypedProperty< fbxDouble1 >  ReachActorChest
KFbxTypedProperty< fbxDouble1 >  ReachActorHead
KFbxTypedProperty< fbxDouble1 >  ReachActorLeftWrist
KFbxTypedProperty< fbxDouble1 >  ReachActorRightWrist
KFbxTypedProperty< fbxDouble1 >  ReachActorLeftElbow
KFbxTypedProperty< fbxDouble1 >  ReachActorRightElbow
KFbxTypedProperty< fbxDouble1 >  ReachActorLeftFingerBase
KFbxTypedProperty< fbxDouble1 >  ReachActorRightFingerBase
KFbxTypedProperty< fbxDouble1 >  ReachActorLeftToesBase
KFbxTypedProperty< fbxDouble1 >  ReachActorRightToesBase
KFbxTypedProperty< fbxDouble1 >  ReachActorLeftFingerBaseRotation
KFbxTypedProperty< fbxDouble1 >  ReachActorRightFingerBaseRotation
KFbxTypedProperty< fbxDouble1 >  ReachActorLeftToesBaseRotation
KFbxTypedProperty< fbxDouble1 >  ReachActorRightToesBaseRotation
KFbxTypedProperty< fbxDouble1 >  ReachActorLeftAnkleRotation
KFbxTypedProperty< fbxDouble1 >  ReachActorRightAnkleRotation
KFbxTypedProperty< fbxDouble1 >  ReachActorHeadRotation
KFbxTypedProperty< fbxDouble1 >  ReachActorLeftWristRotation
KFbxTypedProperty< fbxDouble1 >  ReachActorRightWristRotation
KFbxTypedProperty< fbxDouble1 >  ReachActorChestRotation
KFbxTypedProperty< fbxDouble1 >  ReachActorLowerChestRotation
KFbxTypedProperty< fbxDouble3 >  HipsTOffset
KFbxTypedProperty< fbxDouble3 >  ChestTOffset
KFbxTypedProperty
< kCharacterRollExtractionMode > 
RollExtractionMode
KFbxTypedProperty< fbxDouble1 >  LeftUpLegRoll
KFbxTypedProperty< fbxBool1 >  LeftUpLegRollMode
KFbxTypedProperty< fbxDouble1 >  LeftLegRoll
KFbxTypedProperty< fbxBool1 >  LeftLegRollMode
KFbxTypedProperty< fbxDouble1 >  RightUpLegRoll
KFbxTypedProperty< fbxBool1 >  RightUpLegRollMode
KFbxTypedProperty< fbxDouble1 >  RightLegRoll
KFbxTypedProperty< fbxBool1 >  RightLegRollMode
KFbxTypedProperty< fbxDouble1 >  LeftArmRoll
KFbxTypedProperty< fbxBool1 >  LeftArmRollMode
KFbxTypedProperty< fbxDouble1 >  LeftForeArmRoll
KFbxTypedProperty< fbxBool1 >  LeftForeArmRollMode
KFbxTypedProperty< fbxDouble1 >  RightArmRoll
KFbxTypedProperty< fbxBool1 >  RightArmRollMode
KFbxTypedProperty< fbxDouble1 >  RightForeArmRoll
KFbxTypedProperty< fbxBool1 >  RightForeArmRollMode
KFbxTypedProperty
< kCharacterContactBehaviour > 
ContactBehaviour
KFbxTypedProperty< fbxBool1 >  FootFloorContact
KFbxTypedProperty< fbxBool1 >  FootAutomaticToes
KFbxTypedProperty
< kCharacterFloorPivot > 
FootFloorPivot
KFbxTypedProperty< fbxDouble1 >  FootBottomToAnkle
KFbxTypedProperty< fbxDouble1 >  FootBackToAnkle
KFbxTypedProperty< fbxDouble1 >  FootMiddleToAnkle
KFbxTypedProperty< fbxDouble1 >  FootFrontToMiddle
KFbxTypedProperty< fbxDouble1 >  FootInToAnkle
KFbxTypedProperty< fbxDouble1 >  FootOutToAnkle
KFbxTypedProperty< fbxDouble1 >  FootContactSize
KFbxTypedProperty< fbxBool1 >  FootFingerContact
KFbxTypedProperty
< kCharacterFootContactType > 
FootContactType
KFbxTypedProperty
< kCharacterFingerContactMode > 
FootFingerContactMode
KFbxTypedProperty< fbxDouble1 >  FootContactStiffness
KFbxTypedProperty< fbxDouble1 >  FootFingerContactRollStiffness
KFbxTypedProperty< fbxBool1 >  HandFloorContact
KFbxTypedProperty< fbxBool1 >  HandAutomaticFingers
KFbxTypedProperty
< kCharacterFloorPivot > 
HandFloorPivot
KFbxTypedProperty< fbxDouble1 >  HandBottomToWrist
KFbxTypedProperty< fbxDouble1 >  HandBackToWrist
KFbxTypedProperty< fbxDouble1 >  HandMiddleToWrist
KFbxTypedProperty< fbxDouble1 >  HandFrontToMiddle
KFbxTypedProperty< fbxDouble1 >  HandInToWrist
KFbxTypedProperty< fbxDouble1 >  HandOutToWrist
KFbxTypedProperty< fbxDouble1 >  HandContactSize
KFbxTypedProperty< fbxBool1 >  HandFingerContact
KFbxTypedProperty
< kCharacterHandContactType > 
HandContactType
KFbxTypedProperty
< kCharacterFingerContactMode > 
HandFingerContactMode
KFbxTypedProperty< fbxDouble1 >  HandContactStiffness
KFbxTypedProperty< fbxDouble1 >  HandFingerContactRollStiffness
KFbxTypedProperty< fbxDouble1 >  LeftHandThumbTip
KFbxTypedProperty< fbxDouble1 >  LeftHandIndexTip
KFbxTypedProperty< fbxDouble1 >  LeftHandMiddleTip
KFbxTypedProperty< fbxDouble1 >  LeftHandRingTip
KFbxTypedProperty< fbxDouble1 >  LeftHandPinkyTip
KFbxTypedProperty< fbxDouble1 >  LeftHandExtraFingerTip
KFbxTypedProperty< fbxDouble1 >  RightHandThumbTip
KFbxTypedProperty< fbxDouble1 >  RightHandIndexTip
KFbxTypedProperty< fbxDouble1 >  RightHandMiddleTip
KFbxTypedProperty< fbxDouble1 >  RightHandRingTip
KFbxTypedProperty< fbxDouble1 >  RightHandPinkyTip
KFbxTypedProperty< fbxDouble1 >  RightHandExtraFingerTip
KFbxTypedProperty< fbxDouble1 >  LeftFootThumbTip
KFbxTypedProperty< fbxDouble1 >  LeftFootIndexTip
KFbxTypedProperty< fbxDouble1 >  LeftFootMiddleTip
KFbxTypedProperty< fbxDouble1 >  LeftFootRingTip
KFbxTypedProperty< fbxDouble1 >  LeftFootPinkyTip
KFbxTypedProperty< fbxDouble1 >  LeftFootExtraFingerTip
KFbxTypedProperty< fbxDouble1 >  RightFootThumbTip
KFbxTypedProperty< fbxDouble1 >  RightFootIndexTip
KFbxTypedProperty< fbxDouble1 >  RightFootMiddleTip
KFbxTypedProperty< fbxDouble1 >  RightFootRingTip
KFbxTypedProperty< fbxDouble1 >  RightFootPinkyTip
KFbxTypedProperty< fbxDouble1 >  RightFootExtraFingerTip
KFbxTypedProperty< fbxBool1 >  FingerSolving
KFbxTypedProperty< fbxDouble1 >  CtrlPullLeftToeBase
KFbxTypedProperty< fbxDouble1 >  CtrlPullLeftFoot
KFbxTypedProperty< fbxDouble1 >  CtrlPullLeftKnee
KFbxTypedProperty< fbxDouble1 >  CtrlPullRightToeBase
KFbxTypedProperty< fbxDouble1 >  CtrlPullRightFoot
KFbxTypedProperty< fbxDouble1 >  CtrlPullRightKnee
KFbxTypedProperty< fbxDouble1 >  CtrlPullLeftFingerBase
KFbxTypedProperty< fbxDouble1 >  CtrlPullLeftHand
KFbxTypedProperty< fbxDouble1 >  CtrlPullLeftElbow
KFbxTypedProperty< fbxDouble1 >  CtrlPullRightFingerBase
KFbxTypedProperty< fbxDouble1 >  CtrlPullRightHand
KFbxTypedProperty< fbxDouble1 >  CtrlPullRightElbow
KFbxTypedProperty< fbxDouble1 >  CtrlChestPullLeftHand
KFbxTypedProperty< fbxDouble1 >  CtrlChestPullRightHand
KFbxTypedProperty< fbxDouble1 >  CtrlPullHead
KFbxTypedProperty< fbxDouble1 >  CtrlResistHipsPosition
KFbxTypedProperty< fbxDouble1 >  CtrlEnforceGravity
KFbxTypedProperty< fbxDouble1 >  CtrlResistHipsOrientation
KFbxTypedProperty< fbxDouble1 >  CtrlResistChestPosition
KFbxTypedProperty< fbxDouble1 >  CtrlResistChestOrientation
KFbxTypedProperty< fbxDouble1 >  CtrlResistLeftCollar
KFbxTypedProperty< fbxDouble1 >  CtrlResistRightCollar
KFbxTypedProperty< fbxDouble1 >  CtrlResistLeftKnee
KFbxTypedProperty< fbxDouble1 >  CtrlResistMaximumExtensionLeftKnee
KFbxTypedProperty< fbxDouble1 >  CtrlResistCompressionFactorLeftKnee
KFbxTypedProperty< fbxDouble1 >  CtrlResistRightKnee
KFbxTypedProperty< fbxDouble1 >  CtrlResistMaximumExtensionRightKnee
KFbxTypedProperty< fbxDouble1 >  CtrlResistCompressionFactorRightKnee
KFbxTypedProperty< fbxDouble1 >  CtrlResistLeftElbow
KFbxTypedProperty< fbxDouble1 >  CtrlResistMaximumExtensionLeftElbow
KFbxTypedProperty< fbxDouble1 >  CtrlResistCompressionFactorLeftElbow
KFbxTypedProperty< fbxDouble1 >  CtrlResistRightElbow
KFbxTypedProperty< fbxDouble1 >  CtrlResistMaximumExtensionRightElbow
KFbxTypedProperty< fbxDouble1 >  CtrlResistCompressionFactorRightElbow
KFbxTypedProperty< fbxDouble1 >  CtrlSpineStiffness
KFbxTypedProperty< fbxDouble1 >  CtrlNeckStiffness
KFbxTypedProperty< fbxBool1 >  MirrorMode
KFbxTypedProperty< fbxDouble1 >  ShoulderCorrection
KFbxTypedProperty< fbxBool1 >  LeftKneeKillPitch
KFbxTypedProperty< fbxBool1 >  RightKneeKillPitch
KFbxTypedProperty< fbxBool1 >  LeftElbowKillPitch
KFbxTypedProperty< fbxBool1 >  RightElbowKillPitch
KFbxTypedProperty
< kCharacterHipsTranslationMode > 
HipsTranslationMode
KFbxTypedProperty< fbxBool1 >  WriteReference
KFbxTypedProperty< fbxBool1 >  SyncMode
KFbxTypedProperty< fbxDouble1 >  Damping
KFbxTypedProperty< fbxDouble1 >  OrientationDamping
KFbxTypedProperty
< kCharacterOffAutoUser > 
OrientationDampingMode
KFbxTypedProperty< fbxDouble1 >  DisplacementDamping
KFbxTypedProperty
< kCharacterOffAutoUser > 
DisplacementDampingMode
KFbxTypedProperty< fbxDouble1 >  DisplacementMemory
KFbxTypedProperty
< kCharacterAutoUser > 
DisplacementMemoryMode
KFbxTypedProperty< fbxDouble1 >  HipsDisplacementDamping
KFbxTypedProperty
< kCharacterAutoUser > 
HipsDisplacementDampingMode
KFbxTypedProperty< fbxDouble1 >  AnkleDisplacementDamping
KFbxTypedProperty
< kCharacterAutoUser > 
AnkleDisplacementDampingMode
KFbxTypedProperty< fbxDouble1 >  WristDisplacementDamping
KFbxTypedProperty
< kCharacterAutoUser > 
WristDisplacementDampingMode
KFbxTypedProperty< fbxDouble1 >  Stabilization
KFbxTypedProperty< fbxDouble1 >  AnkleStabilizationTime
KFbxTypedProperty
< kCharacterAutoUser > 
AnkleStabilizationTimeMode
KFbxTypedProperty< fbxDouble1 >  AnkleStabilizationPerimeter
KFbxTypedProperty
< kCharacterAutoUser > 
AnkleStabilizationPerimeterMode
KFbxTypedProperty< fbxDouble1 >  AnkleStabilizationAngularPerimeter
KFbxTypedProperty
< kCharacterOffAutoUser > 
AnkleStabilizationAngularPerimeterMode
KFbxTypedProperty< fbxDouble1 >  AnkleStabilizationFloorProximity
KFbxTypedProperty
< kCharacterOffAutoUser > 
AnkleStabilizationFloorProximityMode
KFbxTypedProperty< fbxDouble1 >  AnkleStabilizationDamping
KFbxTypedProperty
< kCharacterOffAutoUser > 
AnkleStabilizationDampingMode
KFbxTypedProperty< fbxDouble1 >  AnkleStabilizationRecoveryTime
KFbxTypedProperty
< kCharacterOffAutoUser > 
AnkleStabilizationRecoveryTimeMode
KFbxTypedProperty< fbxReference * >  SourceObject
KFbxTypedProperty< fbxReference * >  DestinationObject
KFbxTypedProperty< fbxReference * >  Actor
KFbxTypedProperty< fbxReference * >  Character
KFbxTypedProperty< fbxReference * >  ControlSet
KFbxTypedProperty< fbxBool1 >  Characterize
KFbxTypedProperty< fbxBool1 >  LockXForm
KFbxTypedProperty< fbxBool1 >  LockPick

Member Enumeration Documentation

enum EError

Error identifiers.

  • eERROR
  • eERROR_COUNT
Enumerator:
eINTERNAL_ERROR 
eERROR_COUNT 

Reimplemented from KFbxConstraint.

Definition at line 543 of file kfbxcharacter.h.


Member Function Documentation

void Reset (  ) 

Reset to default values.

  • Input type will be set to eCharacterInputStance.
  • Input object will be set to NULL.
  • Each Character link will be reset.
  • The control set will be reset.

void SetInput ( ECharacterInputType  pInputType,
KFbxObject *  pInputObject = NULL  
)

Set input type and index.

Parameters:
pInputType  Input type.
pInputObject  Pointer to input character if input type equals eCharacterInputCharacter, otherwise NULL.

ECharacterInputType GetInputType (  )  const

Get input type.

KFbxObject* GetInputObject (  )  const

Get input actor or character.

Returns:
Pointer or Null, depending on the input type.
  • If the input type is set to eCharacterInputCharacter. The returned pointer can be casted to a pointer of type KFbxCharacter.
  • Null pointer if the input object has not been set, or if the input type is not set to eCharacterInputCharacter.

bool SetCharacterLink ( ECharacterNodeId  pCharacterNodeId,
const KFbxCharacterLink &  pCharacterLink,
bool  pUpdateObjectList = true  
)

Associate a character link to a given character node ID.

If a character link already exists for this character node ID, the character link will be removed.

Parameters:
pCharacterNodeId  Character node ID.
pCharacterLink  Character link.
pUpdateObjectList  Set to true to update the object list (default value).
Returns:
true if successful, false otherwise.

bool GetCharacterLink ( ECharacterNodeId  pCharacterNodeId,
KFbxCharacterLink *  pCharacterLink = NULL  
) const

Get a character link associated with a given character node ID.

Parameters:
pCharacterNodeId  ID of character node requested.
pCharacterLink  Optional pointer to receive the character link if function succeeds.
Returns:
true if successful, false otherwise.

KFbxControlSet& GetControlSet (  )  const

Get control set associated with the character.

Returns:
Return the control set associated with the character.

static int GetCharacterGroupCount ( ECharacterGroupId  pCharacterGroupId  )  [static]

Get number of elements in a given character group.

Parameters:
pCharacterGroupId  Character group ID.
Returns:
The number of elements in the pCharacterGroupId character group.

static ECharacterNodeId GetCharacterGroupElementByIndex ( ECharacterGroupId  pCharacterGroupId,
int  pIndex  
) [static]

Get character node ID of an element in a given character group.

Parameters:
pCharacterGroupId  Character group ID.
pIndex  Character index ID.
Returns:
Character node ID.

static char* GetCharacterGroupNameByIndex ( ECharacterGroupId  pCharacterGroupId,
int  pIndex  
) [static]

Get character node name of an element in a given character group.

Parameters:
pCharacterGroupId  Character group ID.
pIndex  Character index ID.
Returns:
Character node name.

static int GetCharacterGroupVersionByIndex ( ECharacterGroupId  pCharacterGroupId,
int  pIndex  
) [static]

Get character node version of an element in a given character group.

Parameters:
pCharacterGroupId  Character group ID.
pIndex  Character index ID.
Returns:
Character node version.

static bool FindCharacterGroupIndexByName ( const char *  pName,
bool  pForceGroupId,
ECharacterGroupId &  pCharacterGroupId,
int &  pIndex  
) [static]

Find the character group index associated with a given character node name.

Parameters:
pName  Character node name.
pForceGroupId  Set to true to force the character group ID.
pCharacterGroupId  Receives character group ID.
pIndex  Receives character index ID.
Returns:
true if successful, otherwise false.

static bool GetCharacterGroupIndexByElement ( ECharacterNodeId  pCharacterNodeId,
ECharacterGroupId &  pCharacterGroupId,
int &  pIndex  
) [static]

Get character node group and index of a given character node ID.

Parameters:
pCharacterNodeId  Character node ID.
pCharacterGroupId  if the Character node ID is found, the method returns the group ID through this parameter
pIndex  if the Character node ID is found, the method returns the index through this parameter
Remarks:
Only works for a character node ID that is part of a group.
Returns:
true if successful, false otherwise.

static bool GetCharacterGroupVersionByElement ( ECharacterNodeId  pCharacterNodeId,
int &  pVersion  
) [static]

Get character node version of a given character node ID.

Parameters:
pCharacterNodeId  Character node ID to get version.
pVersion  if the node ID is found, the method returns the version through this parameter
Remarks:
Only works for a character node ID is part of a group.
Returns:
true if successful, false otherwise.

static bool GetCharacterNodeNameFromNodeId ( ECharacterNodeId  pCharacterNodeId,
char *&  pName  
) [static]

Get character node name associated with a given character node ID.

Parameters:
pCharacterNodeId  Character node ID to get name.
pName  if the node ID is found, the method returns the node name through this parameter Since the Pointer points to internal data, it is not necessary to allocate a string buffer before calling this function.
Returns:
true if a name exists for the given node ID.

static bool GetCharacterNodeIdFromNodeName ( const char *  pName,
ECharacterNodeId &  pCharacterNodeId  
) [static]

Get the character node ID associated with a given character node name.

Parameters:
pName  Character node name to get node ID.
pCharacterNodeId  if the node name is found, this method returns the node ID through this parameter
Returns:
true if a node ID exists for the given node name.

Member Data Documentation

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KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter
KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter