KFbxCharacter Class Reference

#include <kfbxcharacter.h>
Inheritance diagram for KFbxCharacter:
Inheritance graph
[legend]

List of all members.


Detailed Description

This class contains all methods to setup an exported character or query information on an imported character.

This class also contains some methods for manipulating the KFbxCharacterLink, KFbxControlSet

The most important part of a KFbxCharacter is the KFbxCharacterLink. There is one KFbxCharacterLink for each characterized node. For more information see KFbxCharacterLink class documentation.

See also:
KFbxCharacterLink, KFbxControlSet

Definition at line 422 of file kfbxcharacter.h.


Public Types

enum   EError {
   eINTERNAL_ERROR,
   eERROR_COUNT
}
  Error identifiers. More...

Public Member Functions

void  Reset ()
  Reset to default values.
void  SetInput (ECharacterInputType pInputType, KFbxObject *pInputObject=NULL)
  Set input type and index.
ECharacterInputType  GetInputType () const
  Get input type.
KFbxObject GetInputObject () const
  Get input actor or character.
bool  SetCharacterLink (ECharacterNodeId pCharacterNodeId, const KFbxCharacterLink &pCharacterLink, bool pUpdateObjectList=true)
  Associate a character link to a given character node ID.
bool  GetCharacterLink (ECharacterNodeId pCharacterNodeId, KFbxCharacterLink *pCharacterLink=NULL) const
  Get a character link associated with a given character node ID.
KFbxControlSet GetControlSet () const
  Get control set associated with the character.

Static Public Member Functions

static int  GetCharacterGroupCount (ECharacterGroupId pCharacterGroupId)
  Get number of elements in a given character group.
static ECharacterNodeId  GetCharacterGroupElementByIndex (ECharacterGroupId pCharacterGroupId, int pIndex)
  Get character node ID of an element in a given character group.
static char *  GetCharacterGroupNameByIndex (ECharacterGroupId pCharacterGroupId, int pIndex)
  Get character node name of an element in a given character group.
static int  GetCharacterGroupVersionByIndex (ECharacterGroupId pCharacterGroupId, int pIndex)
  Get character node version of an element in a given character group.
static bool  FindCharacterGroupIndexByName (const char *pName, bool pForceGroupId, ECharacterGroupId &pCharacterGroupId, int &pIndex)
  Find the character group index associated with a given character node name.
static bool  GetCharacterGroupIndexByElement (ECharacterNodeId pCharacterNodeId, ECharacterGroupId &pCharacterGroupId, int &pIndex)
  Get character node group and index of a given character node ID.
static bool  GetCharacterGroupVersionByElement (ECharacterNodeId pCharacterNodeId, int &pVersion)
  Get character node version of a given character node ID.
static bool  GetCharacterNodeNameFromNodeId (ECharacterNodeId pCharacterNodeId, char *&pName)
  Get character node name associated with a given character node ID.
static bool  GetCharacterNodeIdFromNodeName (const char *pName, ECharacterNodeId &pCharacterNodeId)
  Get the character node ID associated with a given character node name.

Public Attributes

KFbxTypedProperty< fbxInteger1 PullIterationCount
KFbxTypedProperty
< kCharacterPosture
Posture
KFbxTypedProperty< fbxBool1 ForceActorSpace
KFbxTypedProperty< fbxDouble1 ScaleCompensation
KFbxTypedProperty
< kCharacterOffAutoUser
ScaleCompensationMode
KFbxTypedProperty< fbxDouble1 HipsHeightCompensation
KFbxTypedProperty
< kCharacterOffAutoUser
HipsHeightCompensationMode
KFbxTypedProperty< fbxDouble1 AnkleHeightCompensation
KFbxTypedProperty
< kCharacterOffAutoUser
AnkleHeightCompensationMode
KFbxTypedProperty< fbxDouble1 AnkleProximityCompensation
KFbxTypedProperty
< kCharacterOffAutoUser
AnkleProximityCompensationMode
KFbxTypedProperty< fbxDouble1 MassCenterCompensation
KFbxTypedProperty< fbxBool1 ApplyLimits
KFbxTypedProperty< fbxDouble1 ChestReduction
KFbxTypedProperty< fbxDouble1 CollarReduction
KFbxTypedProperty< fbxDouble1 NeckReduction
KFbxTypedProperty< fbxDouble1 HeadReduction
KFbxTypedProperty< fbxDouble1 ReachActorLeftAnkle
KFbxTypedProperty< fbxDouble1 ReachActorRightAnkle
KFbxTypedProperty< fbxDouble1 ReachActorLeftKnee
KFbxTypedProperty< fbxDouble1 ReachActorRightKnee
KFbxTypedProperty< fbxDouble1 ReachActorChest
KFbxTypedProperty< fbxDouble1 ReachActorHead
KFbxTypedProperty< fbxDouble1 ReachActorLeftWrist
KFbxTypedProperty< fbxDouble1 ReachActorRightWrist
KFbxTypedProperty< fbxDouble1 ReachActorLeftElbow
KFbxTypedProperty< fbxDouble1 ReachActorRightElbow
KFbxTypedProperty< fbxDouble1 ReachActorLeftFingerBase
KFbxTypedProperty< fbxDouble1 ReachActorRightFingerBase
KFbxTypedProperty< fbxDouble1 ReachActorLeftToesBase
KFbxTypedProperty< fbxDouble1 ReachActorRightToesBase
KFbxTypedProperty< fbxDouble1 ReachActorLeftFingerBaseRotation
KFbxTypedProperty< fbxDouble1 ReachActorRightFingerBaseRotation
KFbxTypedProperty< fbxDouble1 ReachActorLeftToesBaseRotation
KFbxTypedProperty< fbxDouble1 ReachActorRightToesBaseRotation
KFbxTypedProperty< fbxDouble1 ReachActorLeftAnkleRotation
KFbxTypedProperty< fbxDouble1 ReachActorRightAnkleRotation
KFbxTypedProperty< fbxDouble1 ReachActorHeadRotation
KFbxTypedProperty< fbxDouble1 ReachActorLeftWristRotation
KFbxTypedProperty< fbxDouble1 ReachActorRightWristRotation
KFbxTypedProperty< fbxDouble1 ReachActorChestRotation
KFbxTypedProperty< fbxDouble1 ReachActorLowerChestRotation
KFbxTypedProperty< fbxDouble3 HipsTOffset
KFbxTypedProperty< fbxDouble3 ChestTOffset
KFbxTypedProperty
< kCharacterRollExtractionMode
RollExtractionMode
KFbxTypedProperty< fbxDouble1 LeftUpLegRoll
KFbxTypedProperty< fbxBool1 LeftUpLegRollMode
KFbxTypedProperty< fbxDouble1 LeftLegRoll
KFbxTypedProperty< fbxBool1 LeftLegRollMode
KFbxTypedProperty< fbxDouble1 RightUpLegRoll
KFbxTypedProperty< fbxBool1 RightUpLegRollMode
KFbxTypedProperty< fbxDouble1 RightLegRoll
KFbxTypedProperty< fbxBool1 RightLegRollMode
KFbxTypedProperty< fbxDouble1 LeftArmRoll
KFbxTypedProperty< fbxBool1 LeftArmRollMode
KFbxTypedProperty< fbxDouble1 LeftForeArmRoll
KFbxTypedProperty< fbxBool1 LeftForeArmRollMode
KFbxTypedProperty< fbxDouble1 RightArmRoll
KFbxTypedProperty< fbxBool1 RightArmRollMode
KFbxTypedProperty< fbxDouble1 RightForeArmRoll
KFbxTypedProperty< fbxBool1 RightForeArmRollMode
KFbxTypedProperty
< kCharacterContactBehaviour
ContactBehaviour
KFbxTypedProperty< fbxBool1 FootFloorContact
KFbxTypedProperty< fbxBool1 FootAutomaticToes
KFbxTypedProperty
< kCharacterFloorPivot
FootFloorPivot
KFbxTypedProperty< fbxDouble1 FootBottomToAnkle
KFbxTypedProperty< fbxDouble1 FootBackToAnkle
KFbxTypedProperty< fbxDouble1 FootMiddleToAnkle
KFbxTypedProperty< fbxDouble1 FootFrontToMiddle
KFbxTypedProperty< fbxDouble1 FootInToAnkle
KFbxTypedProperty< fbxDouble1 FootOutToAnkle
KFbxTypedProperty< fbxDouble1 FootContactSize
KFbxTypedProperty< fbxBool1 FootFingerContact
KFbxTypedProperty
< kCharacterFootContactType
FootContactType
KFbxTypedProperty
< kCharacterFingerContactMode
FootFingerContactMode
KFbxTypedProperty< fbxDouble1 FootContactStiffness
KFbxTypedProperty< fbxDouble1 FootFingerContactRollStiffness
KFbxTypedProperty< fbxBool1 HandFloorContact
KFbxTypedProperty< fbxBool1 HandAutomaticFingers
KFbxTypedProperty
< kCharacterFloorPivot
HandFloorPivot
KFbxTypedProperty< fbxDouble1 HandBottomToWrist
KFbxTypedProperty< fbxDouble1 HandBackToWrist
KFbxTypedProperty< fbxDouble1 HandMiddleToWrist
KFbxTypedProperty< fbxDouble1 HandFrontToMiddle
KFbxTypedProperty< fbxDouble1 HandInToWrist
KFbxTypedProperty< fbxDouble1 HandOutToWrist
KFbxTypedProperty< fbxDouble1 HandContactSize
KFbxTypedProperty< fbxBool1 HandFingerContact
KFbxTypedProperty
< kCharacterHandContactType
HandContactType
KFbxTypedProperty
< kCharacterFingerContactMode
HandFingerContactMode
KFbxTypedProperty< fbxDouble1 HandContactStiffness
KFbxTypedProperty< fbxDouble1 HandFingerContactRollStiffness
KFbxTypedProperty< fbxDouble1 LeftHandThumbTip
KFbxTypedProperty< fbxDouble1 LeftHandIndexTip
KFbxTypedProperty< fbxDouble1 LeftHandMiddleTip
KFbxTypedProperty< fbxDouble1 LeftHandRingTip
KFbxTypedProperty< fbxDouble1 LeftHandPinkyTip
KFbxTypedProperty< fbxDouble1 LeftHandExtraFingerTip
KFbxTypedProperty< fbxDouble1 RightHandThumbTip
KFbxTypedProperty< fbxDouble1 RightHandIndexTip
KFbxTypedProperty< fbxDouble1 RightHandMiddleTip
KFbxTypedProperty< fbxDouble1 RightHandRingTip
KFbxTypedProperty< fbxDouble1 RightHandPinkyTip
KFbxTypedProperty< fbxDouble1 RightHandExtraFingerTip
KFbxTypedProperty< fbxDouble1 LeftFootThumbTip
KFbxTypedProperty< fbxDouble1 LeftFootIndexTip
KFbxTypedProperty< fbxDouble1 LeftFootMiddleTip
KFbxTypedProperty< fbxDouble1 LeftFootRingTip
KFbxTypedProperty< fbxDouble1 LeftFootPinkyTip
KFbxTypedProperty< fbxDouble1 LeftFootExtraFingerTip
KFbxTypedProperty< fbxDouble1 RightFootThumbTip
KFbxTypedProperty< fbxDouble1 RightFootIndexTip
KFbxTypedProperty< fbxDouble1 RightFootMiddleTip
KFbxTypedProperty< fbxDouble1 RightFootRingTip
KFbxTypedProperty< fbxDouble1 RightFootPinkyTip
KFbxTypedProperty< fbxDouble1 RightFootExtraFingerTip
KFbxTypedProperty< fbxBool1 FingerSolving
KFbxTypedProperty< fbxDouble1 CtrlPullLeftToeBase
KFbxTypedProperty< fbxDouble1 CtrlPullLeftFoot
KFbxTypedProperty< fbxDouble1 CtrlPullLeftKnee
KFbxTypedProperty< fbxDouble1 CtrlPullRightToeBase
KFbxTypedProperty< fbxDouble1 CtrlPullRightFoot
KFbxTypedProperty< fbxDouble1 CtrlPullRightKnee
KFbxTypedProperty< fbxDouble1 CtrlPullLeftFingerBase
KFbxTypedProperty< fbxDouble1 CtrlPullLeftHand
KFbxTypedProperty< fbxDouble1 CtrlPullLeftElbow
KFbxTypedProperty< fbxDouble1 CtrlPullRightFingerBase
KFbxTypedProperty< fbxDouble1 CtrlPullRightHand
KFbxTypedProperty< fbxDouble1 CtrlPullRightElbow
KFbxTypedProperty< fbxDouble1 CtrlChestPullLeftHand
KFbxTypedProperty< fbxDouble1 CtrlChestPullRightHand
KFbxTypedProperty< fbxDouble1 CtrlPullHead
KFbxTypedProperty< fbxDouble1 CtrlResistHipsPosition
KFbxTypedProperty< fbxDouble1 CtrlEnforceGravity
KFbxTypedProperty< fbxDouble1 CtrlResistHipsOrientation
KFbxTypedProperty< fbxDouble1 CtrlResistChestPosition
KFbxTypedProperty< fbxDouble1 CtrlResistChestOrientation
KFbxTypedProperty< fbxDouble1 CtrlResistLeftCollar
KFbxTypedProperty< fbxDouble1 CtrlResistRightCollar
KFbxTypedProperty< fbxDouble1 CtrlResistLeftKnee
KFbxTypedProperty< fbxDouble1 CtrlResistMaximumExtensionLeftKnee
KFbxTypedProperty< fbxDouble1 CtrlResistCompressionFactorLeftKnee
KFbxTypedProperty< fbxDouble1 CtrlResistRightKnee
KFbxTypedProperty< fbxDouble1 CtrlResistMaximumExtensionRightKnee
KFbxTypedProperty< fbxDouble1 CtrlResistCompressionFactorRightKnee
KFbxTypedProperty< fbxDouble1 CtrlResistLeftElbow
KFbxTypedProperty< fbxDouble1 CtrlResistMaximumExtensionLeftElbow
KFbxTypedProperty< fbxDouble1 CtrlResistCompressionFactorLeftElbow
KFbxTypedProperty< fbxDouble1 CtrlResistRightElbow
KFbxTypedProperty< fbxDouble1 CtrlResistMaximumExtensionRightElbow
KFbxTypedProperty< fbxDouble1 CtrlResistCompressionFactorRightElbow
KFbxTypedProperty< fbxDouble1 CtrlSpineStiffness
KFbxTypedProperty< fbxDouble1 CtrlNeckStiffness
KFbxTypedProperty< fbxBool1 MirrorMode
KFbxTypedProperty< fbxDouble1 ShoulderCorrection
KFbxTypedProperty< fbxBool1 LeftKneeKillPitch
KFbxTypedProperty< fbxBool1 RightKneeKillPitch
KFbxTypedProperty< fbxBool1 LeftElbowKillPitch
KFbxTypedProperty< fbxBool1 RightElbowKillPitch
KFbxTypedProperty
< kCharacterHipsTranslationMode
HipsTranslationMode
KFbxTypedProperty< fbxBool1 WriteReference
KFbxTypedProperty< fbxBool1 SyncMode
KFbxTypedProperty< fbxDouble1 Damping
KFbxTypedProperty< fbxDouble1 OrientationDamping
KFbxTypedProperty
< kCharacterOffAutoUser
OrientationDampingMode
KFbxTypedProperty< fbxDouble1 DisplacementDamping
KFbxTypedProperty
< kCharacterOffAutoUser
DisplacementDampingMode
KFbxTypedProperty< fbxDouble1 DisplacementMemory
KFbxTypedProperty
< kCharacterAutoUser
DisplacementMemoryMode
KFbxTypedProperty< fbxDouble1 HipsDisplacementDamping
KFbxTypedProperty
< kCharacterAutoUser
HipsDisplacementDampingMode
KFbxTypedProperty< fbxDouble1 AnkleDisplacementDamping
KFbxTypedProperty
< kCharacterAutoUser
AnkleDisplacementDampingMode
KFbxTypedProperty< fbxDouble1 WristDisplacementDamping
KFbxTypedProperty
< kCharacterAutoUser
WristDisplacementDampingMode
KFbxTypedProperty< fbxDouble1 Stabilization
KFbxTypedProperty< fbxDouble1 AnkleStabilizationTime
KFbxTypedProperty
< kCharacterAutoUser
AnkleStabilizationTimeMode
KFbxTypedProperty< fbxDouble1 AnkleStabilizationPerimeter
KFbxTypedProperty
< kCharacterAutoUser
AnkleStabilizationPerimeterMode
KFbxTypedProperty< fbxDouble1 AnkleStabilizationAngularPerimeter
KFbxTypedProperty
< kCharacterOffAutoUser
AnkleStabilizationAngularPerimeterMode
KFbxTypedProperty< fbxDouble1 AnkleStabilizationFloorProximity
KFbxTypedProperty
< kCharacterOffAutoUser
AnkleStabilizationFloorProximityMode
KFbxTypedProperty< fbxDouble1 AnkleStabilizationDamping
KFbxTypedProperty
< kCharacterOffAutoUser
AnkleStabilizationDampingMode
KFbxTypedProperty< fbxDouble1 AnkleStabilizationRecoveryTime
KFbxTypedProperty
< kCharacterOffAutoUser
AnkleStabilizationRecoveryTimeMode
KFbxTypedProperty< fbxReference * >  SourceObject
KFbxTypedProperty< fbxReference * >  DestinationObject
KFbxTypedProperty< fbxReference * >  Actor
KFbxTypedProperty< fbxReference * >  Character
KFbxTypedProperty< fbxReference * >  ControlSet
KFbxTypedProperty< fbxBool1 Characterize
KFbxTypedProperty< fbxBool1 LockXForm
KFbxTypedProperty< fbxBool1 LockPick

Member Enumeration Documentation

enum EError

Error identifiers.

  • eERROR
  • eERROR_COUNT
Enumerator:
eINTERNAL_ERROR 
eERROR_COUNT 

Reimplemented from KFbxConstraint.

Definition at line 543 of file kfbxcharacter.h.


Member Function Documentation

void Reset (  ) 

Reset to default values.

  • Input type will be set to eCharacterInputStance.
  • Input object will be set to NULL.
  • Each Character link will be reset.
  • The control set will be reset.

void SetInput ( ECharacterInputType  pInputType,
KFbxObject pInputObject = NULL  
)

Set input type and index.

Parameters:
pInputType  Input type.
pInputObject  Pointer to input character if input type equals eCharacterInputCharacter, otherwise NULL.

ECharacterInputType GetInputType (  )  const

Get input type.

KFbxObject* GetInputObject (  )  const

Get input actor or character.

Returns:
Pointer or Null, depending on the input type.
  • If the input type is set to eCharacterInputCharacter. The returned pointer can be casted to a pointer of type KFbxCharacter.
  • Null pointer if the input object has not been set, or if the input type is not set to eCharacterInputCharacter.

bool SetCharacterLink ( ECharacterNodeId  pCharacterNodeId,
const KFbxCharacterLink pCharacterLink,
bool  pUpdateObjectList = true  
)

Associate a character link to a given character node ID.

If a character link already exists for this character node ID, the character link will be removed.

Parameters:
pCharacterNodeId  Character node ID.
pCharacterLink  Character link.
pUpdateObjectList  Set to true to update the object list (default value).
Returns:
true if successful, false otherwise.

bool GetCharacterLink ( ECharacterNodeId  pCharacterNodeId,
KFbxCharacterLink pCharacterLink = NULL  
) const

Get a character link associated with a given character node ID.

Parameters:
pCharacterNodeId  ID of character node requested.
pCharacterLink  Optional pointer to receive the character link if function succeeds.
Returns:
true if successful, false otherwise.

KFbxControlSet& GetControlSet (  )  const

Get control set associated with the character.

Returns:
Return the control set associated with the character.

static int GetCharacterGroupCount ( ECharacterGroupId  pCharacterGroupId  )  [static]

Get number of elements in a given character group.

Parameters:
pCharacterGroupId  Character group ID.
Returns:
The number of elements in the pCharacterGroupId character group.

static ECharacterNodeId GetCharacterGroupElementByIndex ( ECharacterGroupId  pCharacterGroupId,
int  pIndex  
) [static]

Get character node ID of an element in a given character group.

Parameters:
pCharacterGroupId  Character group ID.
pIndex  Character index ID.
Returns:
Character node ID.

static char* GetCharacterGroupNameByIndex ( ECharacterGroupId  pCharacterGroupId,
int  pIndex  
) [static]

Get character node name of an element in a given character group.

Parameters:
pCharacterGroupId  Character group ID.
pIndex  Character index ID.
Returns:
Character node name.

static int GetCharacterGroupVersionByIndex ( ECharacterGroupId  pCharacterGroupId,
int  pIndex  
) [static]

Get character node version of an element in a given character group.

Parameters:
pCharacterGroupId  Character group ID.
pIndex  Character index ID.
Returns:
Character node version.

static bool FindCharacterGroupIndexByName ( const char *  pName,
bool  pForceGroupId,
ECharacterGroupId pCharacterGroupId,
int pIndex  
) [static]

Find the character group index associated with a given character node name.

Parameters:
pName  Character node name.
pForceGroupId  Set to true to force the character group ID.
pCharacterGroupId  Receives character group ID.
pIndex  Receives character index ID.
Returns:
true if successful, otherwise false.

static bool GetCharacterGroupIndexByElement ( ECharacterNodeId  pCharacterNodeId,
ECharacterGroupId pCharacterGroupId,
int pIndex  
) [static]

Get character node group and index of a given character node ID.

Parameters:
pCharacterNodeId  Character node ID.
pCharacterGroupId  if the Character node ID is found, the method returns the group ID through this parameter
pIndex  if the Character node ID is found, the method returns the index through this parameter
Remarks:
Only works for a character node ID that is part of a group.
Returns:
true if successful, false otherwise.

static bool GetCharacterGroupVersionByElement ( ECharacterNodeId  pCharacterNodeId,
int pVersion  
) [static]

Get character node version of a given character node ID.

Parameters:
pCharacterNodeId  Character node ID to get version.
pVersion  if the node ID is found, the method returns the version through this parameter
Remarks:
Only works for a character node ID is part of a group.
Returns:
true if successful, false otherwise.

static bool GetCharacterNodeNameFromNodeId ( ECharacterNodeId  pCharacterNodeId,
char *&  pName  
) [static]

Get character node name associated with a given character node ID.

Parameters:
pCharacterNodeId  Character node ID to get name.
pName  if the node ID is found, the method returns the node name through this parameter Since the Pointer points to internal data, it is not necessary to allocate a string buffer before calling this function.
Returns:
true if a name exists for the given node ID.

static bool GetCharacterNodeIdFromNodeName ( const char *  pName,
ECharacterNodeId pCharacterNodeId  
) [static]

Get the character node ID associated with a given character node name.

Parameters:
pName  Character node name to get node ID.
pCharacterNodeId  if the node name is found, this method returns the node ID through this parameter
Returns:
true if a node ID exists for the given node name.

Member Data Documentation

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KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter
KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter KFbxCharacter