Import > 
Importing FBX files into 3ds Max
 
 
 

This section describes how to import files using the 3ds Max FBX plug-in:

To import an FBX file:

  1. Launch 3ds Max.
  2. Select Application Menu > Import, and use the file browser to locate the FBX file you want to import.
    NoteIf you do not see FBX file extension the File of Type menu, it did not correctly install or is not the correct version. Check that you have the correct version of the 3ds Max FBX Plug-in and reinstall it. Do not run 3ds Max while you install the plug-in. See Web updates for information on how to verify your plug-in version.
  3. The FBX Importer window opens. Set the import options you want.

  4. Click Ok.
  5. If conversions or errors occur during the import process, the Warning Manager reports them at the end of the import process. See Show/Hide Warning Manager for information about the Warning Manager.
    NoteThere is a difference between “Errors” vs. “Warnings”. The plug-in reports an error when something unexpected occurs. When the plug-in reports an error, it indicates that the consequences of that error are unknown. Warnings inform users when the plug-in applies conversions to the source data to convert the data into a format that the destination application can read.