The following tables list 3ds Max lights and how the plug-in treats them on export to FBX and reimport to 3ds Max:
In 3ds Max | When imported back into 3ds Max: |
---|---|
Omni | Omni |
Free Directional | Free Directional |
Target Directional | Free Directional |
Free Spot | Free Spot |
Target Spot | Target Spot |
Skylight | Omni |
mr Area Spot | Target Spot |
mr Area Omni | Omni |
In 3ds Max | When imported back into 3ds Max: |
---|---|
Target light | Omni. The target is exported as a null. |
Free light | Omni light |
mr Sky portal | Omni light |