Axis conversion
 
 
 

The FBX export plug-ins have two options for Axis Conversion, Y-up, or Z-up.

When you use the Autodesk Media & Entertainment preset, the 3ds Max FBX Plug-in exports using the Y-Up Axis.

You can export your scene to a Z-up axis if the destination application does not support the Y-up world axis and cannot convert the Y-up world axis of your scene.

NoteThe exporter applies Axis Conversions only to root elements of the outgoing scene. If you have animation on a root object that must be converted on export, these animation curves are resampled to apply the proper axis conversion. To avoid resampling of these animation curves, make sure to add a root node (dummy object) as a parent of the animated object in your scene, before you export to FBX.