This chapter contains the commands for scripting 3ds Max FBX Plug-ins. The 3ds Max FBX Plug-in must be loaded before you run any script commands with MAXScript, otherwise an error message occurs.
If you use a MAXScript FBX command in the MAXScript listener when the 3ds Max FBX Plug-in is not loaded, commands are ignored even if you load the plug-in afterward.