Scripting for the 3ds Max FBX Plug-in
 
 
 

This chapter contains the commands for scripting 3ds Max FBX Plug-ins. The 3ds Max FBX Plug-in must be loaded before you run any script commands with MAXScript, otherwise an error message occurs.

If you use a MAXScript FBX command in the MAXScript listener when the 3ds Max FBX Plug-in is not loaded, commands are ignored even if you load the plug-in afterward.

NoteWhen you export or import files in MAXScript, use the command #noPrompt to prevent the FBX Exporter/Importer user interface from appearing during the process. For example: ImportFile “C:\test.fbx” #noPrompt. If the UI appears before an export or import command executed through MAXScript, the last used preset is chosen, and effectively ignores any recent scripted changes.