The FBX SDK lets you access, create, or modify the following elements of a scene:
In addition, the FBX SDK provides tools to:
File formats imported and exported
FBX SDK 2010.2 imports and exports FBX files compatible with the following applications:
Software | Version |
---|---|
MotionBuilder | Version 5.5 and later. |
FBX Plug-in for 3ds Max | All versions. |
FBX Plug-in for Maya | All versions. |
Flame | Version 8.0 and later. |
Flint | Version 8.0 and later. |
Inferno | Version 5.0 and later. |
Smoke | Version 6.0 and later. |
Revit | Version 2009.1 and later. |
As well, FBX SDK 2010.2 imports and exports files in the following file formats:
File format | Version |
---|---|
Autodesk AutoCAD DXF (.dxf) | Version 13 and earlier. |
Collada DAE (.dae). | Version 1.5 and earlier. |
3D Studio 3DS (.3ds) | All versions. |
Alias OBJ ( .obj) | All versions. |
Texture file formats embedded or referenced
FBX SDK allows you to embed texture files in any 2D file format into an FBX file. This means you can deliver a scene as a single file.
Alternately, you can embed relative references to texture files, and then deliver the texture files along with the FBX file.
The \examples directory of the FBX SDK distribution contains a library of sample programs. You can use these samples as starting points for your own applications.
Three of these sample programs were specifically designed as tutorials aimed at newcomers to FBX SDK:
Sample program | Tutorial |
---|---|
ImportExport | Shows how to import a file and how to export a file. Builds and runs on Windows only. |
SceneTreeView | Shows how to traverse all the nodes in an FBX scene, and how to determine the content of each node, i.e., whether a node contains a camera, a light, a mesh, etc. Builds and runs on Windows only. |
CubeCreator | Shows how to add textures, materials, and animation to meshes representing a model. Builds and runs on Windows only. |
For more information, including a brief description of each sample program, see Sample programs.