Here is how to create a node whose node attribute is a camera:
First we instantiate a camera object, using the SDK manager to manage memory:
KFbxCamera* lCamera = KFbxCamera::Create(pSdkManager, "");
Then we adjust the settings of the camera so that it “films” in a format suitable for (non-high-definition) television :
// Set camera properties for classic TV projection with aspect ratio 4:3
lCamera->SetFormat(KFbxCamera::eNTSC);
Next we instantiate a node object:
KFbxNode* lCameraNode = KFbxNode::Create(pSdkManager, "");
We set the camera object as the node attribute of the node object:
lCameraNode->SetNodeAttribute(lCamera);
Finally, we add the node as a child of the root note of the FBX scene graph:
KFbxNode* lRootNode = gScene->GetRootNode()
lRootNode->AddChild(lCameraNode);