#include
<kfbxlibrary.h>
Definition at line 53 of file kfbxlibrary.h.
Public Member Functions |
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KFbxLibrary * | GetParentLibrary (void) const |
Get a handle on the parent library if
exists. |
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void | LocalizationBaseNamePrefix (const char *pPrefix) |
The prefix must not include the dash and
language code, nor must it contain the extension. |
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KString | LocalizationBaseNamePrefix () const |
Retrieve the localization prefix. |
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bool | AddSubLibrary (KFbxLibrary *pSubLibrary) |
Adds a sub Library. |
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bool | RemoveSubLibrary (KFbxLibrary *pSubLibrary) |
Removes a sub Library. |
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int | GetSubLibraryCount (void) const |
Gets the total number of sub libraries.
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KFbxLibrary * | GetSubLibrary (int pIndex) const |
Sub library accessor. |
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int | GetSubLibraryCount (const KFbxImplementationFilter &pCriteria) const |
Get the number of sub libraries that
contains shading node according to their implementations. |
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KFbxLibrary * | GetSubLibrary (int pIndex, const KFbxImplementationFilter &pCriteria) const |
Get a handle on the (pIndex)th sub-library
that corresponds to the given filtering parameters. |
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bool | ImportAssets (KFbxLibrary *pSrcLibrary) |
Transfer ownership from the src library to
us for all assets meeting the filter. |
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bool | ImportAssets (KFbxLibrary *pSrcLibrary, const KFbxCriteria &pAssetFilter) |
Transfer ownership from the src library to
us for all assets meeting the filter. |
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template<class T> | |
T * | InstantiateMember (T const *pFBX_TYPE, const KFbxObjectFilter &pFilter, bool pRecurse=true, KFbxObject *pOptContainer=NULL) |
Return a new instance of a member of the
library. |
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KFbxLocalizationManager & | GetLocalizationManager () const |
Get the localization manager for the
library. |
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virtual const char * | Localize (const char *pID, const char *pDefault=NULL) const |
Localization helper function. |
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bool | AddShadingObject (KFbxObject *pShadingObject) |
Adds a shading node. |
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bool | RemoveShadingObject (KFbxObject *pShadingObject) |
Removes a shading node. |
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int | GetShadingObjectCount (void) const |
Gets the total number of shading nodes.
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KFbxObject * | GetShadingObject (int pIndex) const |
Shading node accessor. |
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int | GetShadingObjectCount (const KFbxImplementationFilter &pCriteria) const |
Get the number of shading nodes according to
their implementations. |
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KFbxObject * | GetShadingObject (int pIndex, const KFbxImplementationFilter &pCriteria) const |
Get a handle on the (pIndex)th sub-library
that corresponds to the given filtering parameters. |
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Static Public Member Functions |
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static KFbxCriteria | GetAssetCriteriaFilter () |
Returns a criteria filter which can be used
to . |
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static KFbxCriteria | GetAssetDependentsFilter () |
Returns a filter which should be used when
cloning / exporting objects -- this filters out objects that should
stay in the asset library. |
KFbxLibrary* GetParentLibrary | ( | void | ) | const |
Get a handle on the parent library if exists.
Reimplemented from KFbxObject.
void LocalizationBaseNamePrefix | ( | const char * | pPrefix | ) |
The prefix must not include the dash and language code, nor must it contain the extension.
But it can contain a folder, or sub-folder, if you want, such as:
locales/mydocloc
This will be resolved using the XRef Manager, with priority given to the library's .fbm folder, if it has one.
pPrefix | New prefix to be set. |
KString LocalizationBaseNamePrefix | ( | ) | const |
Retrieve the localization prefix.
bool AddSubLibrary | ( | KFbxLibrary * | pSubLibrary | ) |
Adds a sub Library.
pSubLibrary | The sub library to be added. |
True
if success, false
otherwise.bool RemoveSubLibrary | ( | KFbxLibrary * | pSubLibrary | ) |
Removes a sub Library.
pSubLibrary | The sub library to be removed. |
True
if success, false
otherwise.int GetSubLibraryCount | ( | void | ) | const |
Gets the total number of sub libraries.
KFbxLibrary* GetSubLibrary | ( | int | pIndex | ) | const |
Sub library accessor.
pIndex | The sub library index. |
int GetSubLibraryCount | ( | const KFbxImplementationFilter & | pCriteria | ) | const |
Get the number of sub libraries that contains shading node according to their implementations.
pCriteria | filtering criteria that identifies the kind of implementations to take into account. |
KFbxLibrary* GetSubLibrary | ( | int | pIndex, | |
const KFbxImplementationFilter & | pCriteria | |||
) | const |
Get a handle on the (pIndex)th sub-library that corresponds to the given filtering parameters.
pIndex | ||
pCriteria | filtering criteria that identifies the kind of implementations to take into account. |
static KFbxCriteria GetAssetCriteriaFilter | ( | ) | [static] |
Returns a criteria filter which can be used to .
.. filter ... objects when iterating items in the library; only real 'assets' will be returned, rather than FBX support objects. This includes, at this time, lights, environments, materials and textures (maps) This is typically used to IMPORT from a library.
static KFbxCriteria GetAssetDependentsFilter | ( | ) | [static] |
Returns a filter which should be used when cloning / exporting objects -- this filters out objects that should stay in the asset library.
This is typically used to EXPORT from a library (or CLONE from a library, although CloneAsset does all the nitty gritty for you)
bool ImportAssets | ( | KFbxLibrary * | pSrcLibrary | ) |
Transfer ownership from the src library to us for all assets meeting the filter.
Name clashing and other details are assumed to have been resolved beforehand.
External asset files required by the assets are copied over -- not moved. It's up to the owner of pSrcLibrary to clean up (maybe they can't; the files may be on a read-only transport). If this document hasn't been committed yet, then the assets WON'T be copied.
Returns true if no assets meeting the filter were skipped. If there are no assets meeting the filter, then true would be returned, as nothing was skipped.
This may leave the source library in an invalid state, if for instance you decide to transfer texture objects to our library, but you keep materials in the source library.
To safeguard against this, the transfer will disconnect objects, and you'd thus be left with materials without textures.
When transferring an object, all its dependents come with it. If you move a material, it WILL grab its textures. Just not the other way around.
pSrcLibrary | The source library. |
bool ImportAssets | ( | KFbxLibrary * | pSrcLibrary, | |
const KFbxCriteria & | pAssetFilter | |||
) |
Transfer ownership from the src library to us for all assets meeting the filter.
Name clashing and other details are assumed to have been resolved beforehand.
External asset files required by the assets are copied over -- not moved. It's up to the owner of pSrcLibrary to clean up (maybe they can't; the files may be on a read-only transport). If this document hasn't been committed yet, then the assets WON'T be copied.
Returns true if no assets meeting the filter were skipped. If there are no assets meeting the filter, then true would be returned, as nothing was skipped.
This may leave the source library in an invalid state, if for instance you decide to transfer texture objects to our library, but you keep materials in the source library.
To safeguard against this, the transfer will disconnect objects, and you'd thus be left with materials without textures.
When transferring an object, all its dependents come with it. If you move a material, it WILL grab its textures. Just not the other way around.
pSrcLibrary | The source library. | |
pAssetFilter | The asset filter. |
T * InstantiateMember | ( | T const * | pFBX_TYPE, | |
const KFbxObjectFilter & | pFilter, | |||
bool | pRecurse = true , |
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KFbxObject * | pOptContainer =
NULL |
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) | [inline] |
Return a new instance of a member of the library.
This instantiates the first object found that matches the filter.
pFBX_TYPE | The type of member | |
pFilter | A user specified filter | |
pRecurse | Check sub-libraries | |
pOptContainer | Optional container for the cloned asset |
Definition at line 309 of file kfbxlibrary.h.
References KFbxCollection::GetMember(), KFbxCollection::GetMemberCount(), InstantiateMember(), and KFbxObjectFilter::Match().
Referenced by InstantiateMember().
KFbxLocalizationManager& GetLocalizationManager | ( | ) | const |
Get the localization manager for the library.
virtual const char* Localize | ( | const char * | pID, | |
const char * | pDefault = NULL |
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) | const [virtual] |
Localization helper function.
Calls the FBX SDK manager implementation. sub-classes which manage their own localization could over-ride this.
pID | the identifier for the text to localize. | |
pDefault | the default text. Uses pID if NULL. |
Reimplemented from KFbxObject.
bool AddShadingObject | ( | KFbxObject * | pShadingObject | ) |
Adds a shading node.
pShadingObject | The shading node to be added. |
bool RemoveShadingObject | ( | KFbxObject * | pShadingObject | ) |
Removes a shading node.
pShadingObject | The shading node to be removed. |
int GetShadingObjectCount | ( | void | ) | const |
Gets the total number of shading nodes.
KFbxObject* GetShadingObject | ( | int | pIndex | ) | const |
Shading node accessor.
pIndex | Shading node index. |
int GetShadingObjectCount | ( | const KFbxImplementationFilter & | pCriteria | ) | const |
Get the number of shading nodes according to their implementations.
pCriteria | filtering criteria that identifies the kind of implementations to take into account. |
KFbxObject* GetShadingObject | ( | int | pIndex, | |
const KFbxImplementationFilter & | pCriteria | |||
) | const |
Get a handle on the (pIndex)th sub-library that corresponds to the given filtering parameters.
pIndex | ||
pCriteria | filtering criteria that identifies the kind of implementations to take into account. |